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Archive for February 2nd, 2010

Crossplatform issues with MEF Preview 8

February 2nd, 2010 donblas No comments

Source: If Error Throw New Brick

While far from perfect, Magecrawl has a decent amount of modularity. The GameEngine with all map generation and the details of the running world have a hard boundary between it and the GUI. However, I feel that the GameEngine has gotten a bit too big and I'd like to split out of parts of it into separate components. One of my first tasks this release was to investigate MEF. MEF, to put it

02/01/2010

Source: Dwarf Fortress Development Log

Zach's glacier tiles disappeared as he dug staircases, so he ended up taking apart his wagon to build a staircase down to the rock. There was a lot of fighting with wolves, and the kill order mostly worked but it kind of acted strange, and eventually he got a crash on the military screen. On the other hand, I fixed a crash with liquid spilling out of certain unsolid creatures, the problem with booze being ignored and some of the others. Cats and dogs had four mysterious unattached fingers that moved with them (just four in total, and they had all of their normal toes, front and back) due to an extra tag. I added some more raw error logging there to detect body tags that don't get attached properly.