Archive
Flash Roguelike: Dance of Death
Source: Nolithius.com » roguelike
With the relaunch of this site as a blog comes a piece of great news: I am currently working on a Flash ActionScript 3.0-based roguelike game tentatively titled Dance of Death.
This time I am keeping it simple, staying away from the over-ambitious trap that bogs down so many indie games’ development. As an added bonus, I am staying on track by following Radomir “The Sheep” Dopieralski’s very helpful guide How to Write a Roguelike in 15 Steps.
Developing on AS3 comes with all the benefits of a managed language (as well as the inefficiencies, to be fair), but has the added bonus of being painlessly crossplatform. Dance of Death runs in a browser window as long as you have Flash Player 10 installed.
With both the site and the game I am taking a “release early, release often” approach, so I will be polishing the rough edges off of this custom WordPress theme, as well as posting a technical demo of the game shortly!
Keep an eye on this space for game development and design thoughts, as well as game updates.
02/02/2010
Source: Dwarf Fortress Development Log
Zach played around with a couple of forts today. In the first one, he broke through the rock and found he was in a huge pillar surrounded by an underground lake, so he dug out a shelf and a stairway down and then bridged over to some mushroom-farmable land on the other side. There was some bizarre table dancing where they'd drop and pick up their food while slowly eating it. Then it crashed.In the second game, he had some werewolf trouble on the surface. It tore his fisherdwarf's head off and after he organized the other six dwarves to attack, his carpenter and another dwarf were killed. The survivors couldn't clean themselves up because the pond water was too bloody. One of the reasons for that was the carpenter -- when he had sorted things out and went to look for the bodies later on, Zach found his rotten corpse down there. After the fight, raccoons invaded the scene and stole shoes and gloves from the field. There were only four dwarves left, and hoary marmots began wandering the fort freely. He had been at the site for a year, but strange bugs with pack animals caused caravans and migrants to be shut off, so he wasn't getting anybody new. I've got that bug reproducing now, so I should have it sorted out tomorrow, hopefully. As I'm writing this dev log entry, Zach's current project is getting the pond drained to reclaim the skeleton. I'm also working on the last bits of the 40d17 stuff (not the merge, just the next test release).
I sense a minor disturbance in the force
Source: Hellband blog
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