Source: Dungeon Crawl Stone Soup
Calling all avid crawlers!
The calendar rolls once more towards August, and August means the annual Dungeon Crawl Stone Soup Tournament! It will begin at midnight, August 1st (UTC), and continue through until midnight, September 1st (UTC). All Stone Soup version 0.7.0 games started during this period of time, on both crawl.akrasiac.org and crawl.develz.org, will count [...]
Source: Dungeon Crawl Stone Soup
The 0.7 release of Dungeon Crawl Stone Soup is here, complete with elephants, tile awesomeness, and fully recharged electric eels.
Edit: 0.7.1 is now out with a fix for a severe bug affecting ziggurats and other Lua-triggered features such as bazaars. Please update to 0.7.1 if you’ve already downloaded the 0.7.0 release.
All 0.7.1 release files are [...]
Source: Dungeon Crawl Stone Soup
The third release candidate for 0.7.0 is out, addressing issues with piety gain, slime wall damage, and other miscellaneous fixes.
Mac and Windows binaries are on the development builds page as usual.
When filing bug reports on Mantis, please attach your save games if you have them. Also, please make your bug reports as detailed as possible [...]
Source: Dungeon Crawl Stone Soup
0.7.0-rc2 is out, fixing many of the instabilities and other bugs in the first release candidate.
Please pick up Mac and Windows builds for 0.7.0-rc2 on the development builds page. The new Windows installer is also available directly from the development builds page now.
Source: Dungeon Crawl Stone Soup
Thanks to Gource it’s now possible to enjoy the history of Dungeon Crawl Stone Soup’s source code in a nice and futuristic visualized way. Also available in 480p and up to 720p on YouTube! Or grab the original file as MP4 or MKV (572MB!).
Do you remember?
Source: Dungeon Crawl Stone Soup
The first release candidate for 0.7.0 is here, featuring slick new tiles, a new Sprint map from the strange and terrible Chapayev, Demonspawn with fancy new mutations and chrome wheels, and a new tutorial with Extra Bling (TM).
There’s also a detailed list of changes if you enjoy that kind of thing.
Mac and Windows builds for [...]
Source: Dungeon Crawl Stone Soup
Let her paint an inch thick
If you haven’t been paying close attention (or you happen to be one of those backwards, curmudgeonly console players), you may have missed the boatload of new tile art going into 0.7. New dungeon! New monsters! New trousers! By my count, there were almost 300 modified or added tiles [...]
Source: Dungeon Crawl Stone Soup
We have updated the Development Builds page to also host Mac OSX builds and we intent to keep them updated on a regular basis.
Enjoy! And please keep the suggestions and bug reports coming! :)
Source: Dungeon Crawl Stone Soup
Mac OSX Binaries of 0.7 alpha:
Mac OSX Tiles Build
(Last updated 2010-07-09, 0.7.0-a1-136-g6024cb9)
Mac OSX Regular Build
(Last updated 2010-07-09, 0.7.0-a1-136-g6024cb9)
We’re close to a release candidate for 0.7, but saves will remain compatible with the alpha versions of 0.7. Have fun with Menkaure in the Violet Keep (Sprint), courtesy Chapayev, and please report bugs on Mantis as usual.
Windows [...]
Source: Dungeon Crawl Stone Soup
We’re getting closer to the next release, DCSS 0.7. It is partially a consolidation release (more below). Also, it will go public sufficiently early, so that there’s enough time to fix bugs before August, the time for the annual tournament. If you are curious, you can play the most current version on CDO, as usual. [...]