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Archive for the ‘Dungeon Crawl Stone Soup’ Category

Tourney Time Again!

July 24th, 2010 bookofjude No comments

Source: Dungeon Crawl Stone Soup

Calling all avid crawlers! The calendar rolls once more towards August, and August means the annual Dungeon Crawl Stone Soup Tournament! It will begin at midnight, August 1st (UTC), and continue through until midnight, September 1st (UTC). All Stone Soup version 0.7.0 games started during this period of time, on both crawl.akrasiac.org and crawl.develz.org, will count [...]

Stone Soup 0.7.0 “Pacific Pachyderm”

July 24th, 2010 greensnark No comments

Source: Dungeon Crawl Stone Soup

The 0.7 release of Dungeon Crawl Stone Soup is here, complete with elephants, tile awesomeness, and fully recharged electric eels. Edit: 0.7.1 is now out with a fix for a severe bug affecting ziggurats and other Lua-triggered features such as bazaars. Please update to 0.7.1 if you’ve already downloaded the 0.7.0 release. All 0.7.1 release files are [...]

RC3 for 0.7.0

July 21st, 2010 greensnark No comments

Source: Dungeon Crawl Stone Soup

The third release candidate for 0.7.0 is out, addressing issues with piety gain, slime wall damage, and other miscellaneous fixes. Mac and Windows binaries are on the development builds page as usual. When filing bug reports on Mantis, please attach your save games if you have them. Also, please make your bug reports as detailed as possible [...]

Second release candidate for 0.7.0

July 18th, 2010 greensnark No comments

Source: Dungeon Crawl Stone Soup

0.7.0-rc2 is out, fixing many of the instabilities and other bugs in the first release candidate. Please pick up Mac and Windows builds for 0.7.0-rc2 on the development builds page. The new Windows installer is also available directly from the development builds page now.

Source in Gource

July 15th, 2010 Napkin No comments

Source: Dungeon Crawl Stone Soup

Thanks to Gource it’s now possible to enjoy the history of Dungeon Crawl Stone Soup’s source code in a nice and futuristic visualized way. Also available in 480p and up to 720p on YouTube! Or grab the original file as MP4 or MKV (572MB!). Do you remember?

First release candidate for 0.7.0

July 15th, 2010 greensnark No comments

Source: Dungeon Crawl Stone Soup

The first release candidate for 0.7.0 is here, featuring slick new tiles, a new Sprint map from the strange and terrible Chapayev, Demonspawn with fancy new mutations and chrome wheels, and a new tutorial with Extra Bling (TM). There’s also a detailed list of changes if you enjoy that kind of thing. Mac and Windows builds for [...]

Tile Changes in 0.7

July 12th, 2010 Enne No comments

Source: Dungeon Crawl Stone Soup

Let her paint an inch thick If you haven’t been paying close attention (or you happen to be one of those backwards, curmudgeonly console players), you may have missed the boatload of new tile art going into 0.7. New dungeon! New monsters! New trousers! By my count, there were almost 300 modified or added tiles [...]

Mac OSX Builds on a regular basis

July 10th, 2010 Napkin No comments

Source: Dungeon Crawl Stone Soup

We have updated the Development Builds page to also host Mac OSX builds and we intent to keep them updated on a regular basis. Enjoy! And please keep the suggestions and bug reports coming! :)

A Mac Preview of 0.7 and the Violet Keep of Menkaure

July 9th, 2010 greensnark No comments

Source: Dungeon Crawl Stone Soup

Mac OSX Binaries of 0.7 alpha: Mac OSX Tiles Build (Last updated 2010-07-09, 0.7.0-a1-136-g6024cb9) Mac OSX Regular Build (Last updated 2010-07-09, 0.7.0-a1-136-g6024cb9) We’re close to a release candidate for 0.7, but saves will remain compatible with the alpha versions of 0.7. Have fun with Menkaure in the Violet Keep (Sprint), courtesy Chapayev, and please report bugs on Mantis as usual. Windows [...]

On the way towards 0.7

June 14th, 2010 dpeg No comments

Source: Dungeon Crawl Stone Soup

We’re getting closer to the next release, DCSS 0.7. It is partially a consolidation release (more below). Also, it will go public sufficiently early, so that there’s enough time to fix bugs before August, the time for the annual tournament. If you are curious, you can play the most current version on CDO, as usual. [...]