Source: PAPAKI (roguelike project)
Hello,
I uploaded this photo because I found it a bit funny. 3 different enemies with venom gave to my character 3 negative status. The screenshot also show the new dungeon type.
Source: PAPAKI (roguelike project)
There are many changes from the last uploaded versin, some of them;
+classes and skills are excluded
+main attributes reduced to 4 (Str,Dex,Int,Cha)
+new inventory layout
+you can pick up items using [g] or [space]
+the world continent is one-piece, so all areas are accessible
+the world is divided in realms
+added scroll of idetify
+added Hallusination status
+when youre blind you see your items as unidentified
+new dungeon generator
Source: PAPAKI (roguelike project)
Hey there, I have made a page on fb 'Papaki the roguelike' so if you are a fan you can join :)
Feel free to add any comments or post a screenshot from your games.
It's been at least a month without progress but I will have some free time in christmas to make some changes and add some new stuff in the game. Probably there will be a new version before January.
cya
Source: PAPAKI (roguelike project)
This is a new version I am working on, it is not complete (towns and villages are empty), but while I have not much time to add more things these days, I'll give it to you and see the changes.
Fixes:
* travel mode works ok now
* villages and towns added, but incopmlete
* added slot for ranged weapons
* you can throw potions against enemies('t' key)
* get a single item from the ground without menu
Added:
* gain level and skill training system
* rangers taunt too
Download version 0.8.5Thanks everyone who send me feedback, your interest raise my interest to upgrade the game.
Source: PAPAKI (roguelike project)
Here is finally a (somehow) playable version of the game:
Sorry I do not have the manual ready while there is much work to do.
Papaki 0.8.4Commands:
=========
1-9 move
5 rest for some turns
W wilderness mode
e equip weapons/armor
i inventory
u use item (drink/eat)
f fling a missile(Missile and maybe Weapon slot must be filled)
s search for secret doors
g get item
c close near doors
Q quit game
l look
m show maps
M last messages
C say something(useless :p)
S view your skills
Tips:
When the game begins, equip your sword with 'e' command,you can enter the dungeon or walk around finding other tombs.
Best way to travel is 'W' at roads.
You can loot humanoid corpses for varius items.
Known bugs:
Some monsters do absolutely nothing until you get close
Various graphic layouts
Source: PAPAKI (roguelike project)
Recently I work on the world map generation, the first screen shows the Map Screen, and the pointer is in a group of forest squares "Kriras", in the "Eom" Stadium(=State), '>' for tombs, 'o' for dorp(3-4 houses). This topographic function will be used for the first quest I add, where you must search and defeat the final boss.
The second screen shows how the dungeons look like now.

Source: PAPAKI (roguelike project)
Here I have the very first screenshots from dungeon and town. I have just made the algorithms and hope you like the style

Source: PAPAKI (roguelike project)
Hi, some free time these days, so I make some stuff
-varius locations for terrains
-fixed bugs with get/loot item commands
-monsters added
-skills to use and advance(combat)
Don't have much time right now, Ill write more later, cya
Source: PAPAKI (roguelike project)
Hello there! This period I am busy studying for university exams, but soon I will have free time again and continue the development ;)
Source: PAPAKI (roguelike project)
Recently I made some types of messages:
1.Hero's message
ex. 'You drink potion of heal', 'You increase your Combat skill'
2.Visual message
ex. 'The rat bites the dog', 'The kobold throws an explosive ball against you'
3.Sound message (if visual is false)
ex. 'A dog is screaming in pain', 'You hear an explosion to the south'
4.Speech message
ex. 'The merchant says "Hello traveler!"', 'Someone whispers "over here" in the darkness'