Source: rec.games.roguelike.announce Google Group
* Savefile INCOMPATIBLE!
* No longer able to raise skills once you reach power 100.
* Magic oaths are harder to come by, martial oaths easier.
* Improved support for shadowstalker characters.
- Able to pick locks, use devices, and disarm in the dark with
infravision. Able to read certain scrolls in the dark.
Source: rec.games.roguelike.announce Google Group
Last-modified: 2010-01-02
Posted-by: postfaq 1.16 (Perl 5.10.1)
Archive-name: games/roguelike/announce
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rec.games.roguelike.announce is a moderated newsgroup for informational
posts and announcements about any roguelike game, including (but not
Source: rec.games.roguelike.announce Google Group
Hello fellow roguelikers!
I'm here again, now with the final 1.04 release, for Macintosh as well
(thanks Dana!). Thankfully the beta version was surprisingly bug free,
not much was needed to get it to the final shape.
Here's what I offer if you didn't check the beta:
*A pool of 50 handcrafted floors, 5 of these are picked for every game
Source: rec.games.roguelike.announce Google Group
"So after what seems a long hiatus I've finally returned to bring you
all a new update! It is a rather big one, enough to warrant an
increase from version 8.x to 9.x. The big new things are talents,
bonusses which work a little like World of Warcraft talents, or D&D's
feats. You may start with some, humans start with more (yes, the
Source: rec.games.roguelike.announce Google Group
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Archive-name: games/roguelike/nethack/rgrn-F AQ
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rec.games.roguelike.nethack.
(FAQ version 1.7n, last changed: 2008-02-01 (added 2.1)
Source: rec.games.roguelike.announce Google Group
(I setup followup to rgrd)
As promised here comes T-Engine4 and ToME4 beta9 !
See
[link] [link] [link] Major new feature: online profiles, useful for both the player and the
developer, please use them :)
Release highlights:
* Much balancing and fixes
* Many new artifacts
Source: rec.games.roguelike.announce Google Group
Posted-By: auto-faq 3.3.1 (Perl 5.005)
Archive-name: games/roguelike/nethack/rgrn-F AQ
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rec.games.roguelike.nethack.
(FAQ version 1.7n, last changed: 2008-02-01 (added 2.1)
Source: rec.games.roguelike.announce Google Group
Announcing "The Darkest Maze Ever" (aka TDME). ;)
This is a roguelike/maze game that I've been working on every once in
a while in my spare time. It works with JsCurses (Javascript Curses),
which is a javascript library that I made to quite accurately emulate
a Curses controlled console window in your web browser. This means you
Source: rec.games.roguelike.announce Google Group
Hi,
hereby I announce my small roguelike and some tools to be used with
roguelikes. They have been announced previously at RogueTemple and
some other roguelike forums, this post is an announcement for the
newsgroup community.
*Hydra Slayer roguelike*
[link] Hydra Slayer is a small Roguelike game (development took only a few days).
Source: rec.games.roguelike.announce Google Group
(I setup followup to rgrd)
As promised here comes T-Engine4 and ToME4 beta8 !
See
[link] [link] [link] Many things got balanced and fixed this release, I will welcome
comments! :)
Some internal changes to the engine to make things simpler/easier for
module makers, make sure you read the change list.