Source: rec.games.roguelike.announce Google Group
I wrote a 7DRL "last-of-candle".
[link] Only the source code is available; you need to compile it
with gcc and ncurses to play it.
The time now is Sat, 13 Mar 2010 01:21:41 +0900.
The Challenge began at Sat, 06 Mar 2010 16:35:10 +0900.
Source: rec.games.roguelike.announce Google Group
Well, I was first to announce my start so I guess its fitting that Im
first to announce my success.
As I noted in my first post I took the week off of work and so I took
the opportunity to really push myself. 12 hours a day, and last night
no sleep, a full 30 hours infront of the computer trying to get it
Source: rec.games.roguelike.announce Google Group
In the spirit of the 7DRL competition, and to motivate (or
demoralize?) the contenders, I hereby release DoomRL 0.9.9.1!
The new version has several minor modifications, a lot of polish, and
a couple major features, including teasers for features yet to come!
Grab it while it's hot in the downloads downloads section of the
Source: rec.games.roguelike.announce Google Group
Posted-By: auto-faq 3.3.1 (Perl 5.005)
Archive-name: games/roguelike/nethack/rgrn-F AQ
Posting-Frequency: twice monthly
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[link] The following is a list of Frequently Asked Questions for the newsgroup
rec.games.roguelike.nethack.
(FAQ version 1.7n, last changed: 2008-02-01 (added 2.1)
Source: rec.games.roguelike.announce Google Group
Hi,
TSL 0.15 is out, well over a year since the last release.
Source (that should compile under *nix-like OSes with GCC) can be
found at:
[link] Changes include a new level generator that I'm really happy with, a
new FOV system based on the idea of bouncing rays, a new damage/
Source: rec.games.roguelike.announce Google Group
Me and my friends have started working on an unnamed 7rdl. The team
consists of 4 persons. We have coded some code in the past which could
be considered as a kind of game engine. We still haven't decided a
name for the project.
Source: rec.games.roguelike.announce Google Group
Any reports about game achievements, about things that are liked or
disliked, are welcome.
Source: rec.games.roguelike.announce Google Group
I released first version of my game. It is almost roguelike with one
exception: the world is static, predefined.
[link]
Source: rec.games.roguelike.announce Google Group
Patch R 8.02 Notes:
-Persistant spells now also persist on special levels as intended.
-Page Up instead of Ins now sets an ally spell to be the only one
cast.
-Added new item suffixes.
-Cryptic shrine no longer lowers incantations for spells where you
already have more that the maximum allowed.
-Fixed error which causes enemies to stop casting spells. Appearantly
Source: rec.games.roguelike.announce Google Group
GearHead2, the only roguelike game in which you can kick an alligator
so hard that it catches fire, has just reached version 0.623. Since
the last update several bugs have been fixed, the connectivity of the
core story has been improved, and lancemates have gotten some new
character development.
GH2 is available in both console and graphical versions. In addition