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7DRL success: last-of-candle

March 12th, 2010 Oohara Yuuma No comments

Source: rec.games.roguelike.announce Google Group

I wrote a 7DRL "last-of-candle".
[link]
Only the source code is available; you need to compile it
with gcc and ncurses to play it.
The time now is Sat, 13 Mar 2010 01:21:41 +0900.
The Challenge began at Sat, 06 Mar 2010 16:35:10 +0900.

7DRL Success: Domination Empires

March 12th, 2010 Numeron No comments

Source: rec.games.roguelike.announce Google Group

Well, I was first to announce my start so I guess its fitting that Im
first to announce my success.
As I noted in my first post I took the week off of work and so I took
the opportunity to really push myself. 12 hours a day, and last night
no sleep, a full 30 hours infront of the computer trying to get it

[DRL] DoomRL 0.9.9.1 released!

March 11th, 2010 Kornel Kisielewicz No comments

Source: rec.games.roguelike.announce Google Group

In the spirit of the 7DRL competition, and to motivate (or
demoralize?) the contenders, I hereby release DoomRL 0.9.9.1!
The new version has several minor modifications, a lot of polish, and
a couple major features, including teasers for features yet to come!
Grab it while it's hot in the downloads downloads section of the

rec.games.roguelike.nethack Frequently Asked Questions [FAQ]

Source: rec.games.roguelike.announce Google Group

Posted-By: auto-faq 3.3.1 (Perl 5.005)
Archive-name: games/roguelike/nethack/rgrn-F AQ
Posting-Frequency: twice monthly
URL: [link]
The following is a list of Frequently Asked Questions for the newsgroup
rec.games.roguelike.nethack.
(FAQ version 1.7n, last changed: 2008-02-01 (added 2.1)

The Slimy Lichmummy 0.15

March 10th, 2010 Ulf Åström No comments

Source: rec.games.roguelike.announce Google Group

Hi,
TSL 0.15 is out, well over a year since the last release.
Source (that should compile under *nix-like OSes with GCC) can be
found at: [link]
Changes include a new level generator that I'm really happy with, a
new FOV system based on the idea of bouncing rays, a new damage/

7DLR Started

Source: rec.games.roguelike.announce Google Group

Me and my friends have started working on an unnamed 7rdl. The team
consists of 4 persons. We have coded some code in the past which could
be considered as a kind of game engine. We still haven't decided a
name for the project.

Re: Rayel 0.1

March 6th, 2010 Anfeir No comments

Source: rec.games.roguelike.announce Google Group

Any reports about game achievements, about things that are liked or
disliked, are welcome.

Rayel 0.1

March 5th, 2010 Anfeir No comments

Source: rec.games.roguelike.announce Google Group

I released first version of my game. It is almost roguelike with one
exception: the world is static, predefined.
[link]

Triangle Wizard R 8.02 released

March 4th, 2010 getter77 No comments

Source: rec.games.roguelike.announce Google Group

Patch R 8.02 Notes:
-Persistant spells now also persist on special levels as intended.
-Page Up instead of Ins now sets an ally spell to be the only one
cast.
-Added new item suffixes.
-Cryptic shrine no longer lowers incantations for spells where you
already have more that the maximum allowed.
-Fixed error which causes enemies to stop casting spells. Appearantly

GearHead2 v0.623: Less bugs, more filling

March 2nd, 2010 Joe Hewitt No comments

Source: rec.games.roguelike.announce Google Group

GearHead2, the only roguelike game in which you can kick an alligator
so hard that it catches fire, has just reached version 0.623. Since
the last update several bugs have been fixed, the connectivity of the
core story has been improved, and lancemates have gotten some new
character development.
GH2 is available in both console and graphical versions. In addition
 

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