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Sangband 1.0.1 released

September 2nd, 2010 getter77 No comments

Source: rec.games.roguelike.announce Google Group

* Savefile INCOMPATIBLE!
* No longer able to raise skills once you reach power 100.
* Magic oaths are harder to come by, martial oaths easier.
* Improved support for shadowstalker characters.
- Able to pick locks, use devices, and disarm in the dark with
infravision. Able to read certain scrolls in the dark.

rec.games.roguelike.announce Posting Guidelines

Source: rec.games.roguelike.announce Google Group

Last-modified: 2010-01-02
Posted-by: postfaq 1.16 (Perl 5.10.1)
Archive-name: games/roguelike/announce
URL: [link]
Posting-frequency: monthly
rec.games.roguelike.announce is a moderated newsgroup for informational
posts and announcements about any roguelike game, including (but not

Frozen Depths 1.04 released

August 30th, 2010 Glowie No comments

Source: rec.games.roguelike.announce Google Group

Hello fellow roguelikers!
I'm here again, now with the final 1.04 release, for Macintosh as well
(thanks Dana!). Thankfully the beta version was surprisingly bug free,
not much was needed to get it to the final shape.
Here's what I offer if you didn't check the beta:
*A pool of 50 handcrafted floors, 5 of these are picked for every game

Triangle Wizard R 9.01 released

August 30th, 2010 getter77 No comments

Source: rec.games.roguelike.announce Google Group

"So after what seems a long hiatus I've finally returned to bring you
all a new update! It is a rather big one, enough to warrant an
increase from version 8.x to 9.x. The big new things are talents,
bonusses which work a little like World of Warcraft talents, or D&D's
feats. You may start with some, humans start with more (yes, the

rec.games.roguelike.nethack Frequently Asked Questions [FAQ]

Source: rec.games.roguelike.announce Google Group

Posted-By: auto-faq 3.3.1 (Perl 5.005)
Archive-name: games/roguelike/nethack/rgrn-F AQ
Posting-Frequency: twice monthly
URL: [link]
The following is a list of Frequently Asked Questions for the newsgroup
rec.games.roguelike.nethack.
(FAQ version 1.7n, last changed: 2008-02-01 (added 2.1)

[ann] T-Engine4 / ToME4 beta9 unleashed!

August 15th, 2010 DarkGod No comments

Source: rec.games.roguelike.announce Google Group

(I setup followup to rgrd)
As promised here comes T-Engine4 and ToME4 beta9 !
See [link] [link] [link]
Major new feature: online profiles, useful for both the player and the
developer, please use them :)
Release highlights:
* Much balancing and fixes
* Many new artifacts

rec.games.roguelike.nethack Frequently Asked Questions [FAQ]

Source: rec.games.roguelike.announce Google Group

Posted-By: auto-faq 3.3.1 (Perl 5.005)
Archive-name: games/roguelike/nethack/rgrn-F AQ
Posting-Frequency: twice monthly
URL: [link]
The following is a list of Frequently Asked Questions for the newsgroup
rec.games.roguelike.nethack.
(FAQ version 1.7n, last changed: 2008-02-01 (added 2.1)

The Darkest Maze Ever

August 9th, 2010 ParaSait MPSF No comments

Source: rec.games.roguelike.announce Google Group

Announcing "The Darkest Maze Ever" (aka TDME). ;)
This is a roguelike/maze game that I've been working on every once in
a while in my spare time. It works with JsCurses (Javascript Curses),
which is a javascript library that I made to quite accurately emulate
a Curses controlled console window in your web browser. This means you

Hydra Slayer roguelike and console tools

August 8th, 2010 Z No comments

Source: rec.games.roguelike.announce Google Group

Hi,
hereby I announce my small roguelike and some tools to be used with
roguelikes. They have been announced previously at RogueTemple and
some other roguelike forums, this post is an announcement for the
newsgroup community.
*Hydra Slayer roguelike*
[link]
Hydra Slayer is a small Roguelike game (development took only a few days).

[ann] T-Engine4 / ToME4 beta8 unleashed!

August 2nd, 2010 DarkGod No comments

Source: rec.games.roguelike.announce Google Group

(I setup followup to rgrd)
As promised here comes T-Engine4 and ToME4 beta8 !
See [link] [link] [link]
Many things got balanced and fixed this release, I will welcome
comments! :)
Some internal changes to the engine to make things simpler/easier for
module makers, make sure you read the change list.