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Archive for the ‘Planet Roguelike’ Category

[DRL] DoomRL 0.9.9.1 released!

March 11th, 2010 Kornel Kisielewicz No comments

Source: rec.games.roguelike.announce Google Group

In the spirit of the 7DRL competition, and to motivate (or
demoralize?) the contenders, I hereby release DoomRL 0.9.9.1!
The new version has several minor modifications, a lot of polish, and
a couple major features, including teasers for features yet to come!
Grab it while it's hot in the downloads downloads section of the

DoomRL 0.9.9.1 released!

March 11th, 2010 Kornel Kisielewicz No comments

Source: DoomRL - Doom, the Roguelike

The DoomRL 0.9.9.1 has finally been released!

The new version has several minor modifications, a lot of polish, and a couple major features, including teasers for features yet to come!

Grab it while it’s hot in the downloads section! Currently, only the Windows version is available, Linux version will appear soon.

I’ll also take this occasion to announce a new donation drive — while it is in the general interest of ChaosForge development (I spend a lot of time away from my PC, and that time could be spent on developing roguelikes), it also is of special interest to iPhone owners, and people wanting a Mac version of CF roguelikes. If either, or if you want to help ChaosForge grow in general, please be sure to check out the ChaosForge treasury and if you think that ChaosForge games gave you something, then why not give something back :).

Check out the official announcement or read more about the release…

rec.games.roguelike.nethack Frequently Asked Questions [FAQ]

Source: rec.games.roguelike.announce Google Group

Posted-By: auto-faq 3.3.1 (Perl 5.005)
Archive-name: games/roguelike/nethack/rgrn-F AQ
Posting-Frequency: twice monthly
URL: [link]
The following is a list of Frequently Asked Questions for the newsgroup
rec.games.roguelike.nethack.
(FAQ version 1.7n, last changed: 2008-02-01 (added 2.1)

Bringing cmake to libtcod – Almost there…

March 11th, 2010 donblas No comments

Source: If Error Throw New Brick

From my original list: Build the example programs Add back opengl support Test linux (and mac if I can get ahold of one) builds. Seperate C and CPP libraries for linux. Install build stuff to root directory A list of nice to have. Documentation! Quickstart guide! Work on issues provided by and try to convince maintainers of libtcod that cmake is better. Ignoring the mac build, which I still

03/11/2010

Source: Dwarf Fortress Development Log

As usual with recent combat revisions, the results swing back and forth wildly until the result is better than the starting point -- at today's worst, a human scratched another human in half with his fingernails, but I also had a human hack off a couple hydra heads with an adamantine short sword, and the monster kept coming, which was fun. Using the instant-butcher command from the arena, we had a skull from each severed head and five skulls from the eventual corpse. In general, I rebalanced bleeding and handled some other combat problems as well. It would be cool to have the hydra heads get knocked out one by one if you box them right, but there were some annoyances with that so I'll handle it when I do brain-death later on (after this release). For now, hydras get the NOSTUN tag so they don't get KO'd by a single head's traumatic experiences. I gave them NOPAIN and rapid healing as well, for more fun. I also fixed a bug where the arena slowly heated up to just above the boiling point of water slowly over time if you were controlling an individual creature -- it came from initializing a weather variable wrong in the fake 1x1 world that the arena inhabits.

When the infinite well-springs of the Internet run dry, and you wish to quench your thirst

March 11th, 2010 Andrew Doull No comments

Source: Ascii Dreams

There is an unfeasibly large number of roguelikes being developed this year for the 7 day roguelike challenge - 84 at last count.

For more coverage, see Temple of the Roguelike, TIGSource and rec.games.roguelike.development.

For everyone in their final coding hours, I wish you good luck and salute you!
Categories: Ascii Dreams, Planet Roguelike Tags: ,

Bidden day #5

March 11th, 2010 georgek No comments

Source: Kooneiform » roguelike

time so far: 35 hours

For some reason I thought it was Thursday today. What luck!

Still avoiding gameplay by making intro and help screens. I’ve also been messing around too much with stuff like UI and game input structures. However tonight I’ve been getting more messy and loose, and progress is accelerating. The screens above are the basic outline of a single play through. All I have to do now is add everything else!


2010 7DRL Challenge – Day 4, killing the barbarians (or being killed)

March 11th, 2010 Slash No comments

Source: Slashware Interactive - Development Log

Combat has been added (although the enemy AI doesn’t attack… yet… but it can counter attack!

Combat

Combat (Click to enlarge)

You can also select your leading unit.

Combat System works like this:

  • One Unit group fights another unit group
  • The front unit attacks the best defense unit of the other army
  • The fight has a number of rounds, based on the higher attack speed of both units
  • In each round, the attack and defense rolls are done. The loser unit has an 80% chance of losing 1 HP
  • If the defending unit has higher attack speed than the attacking unit, it counter attacks for the remaining turns
  • In each round, the winner unit has an 10% chance of becoming veteran
  • If HP is zero, the unit is destroyed

Serf has been pretty useful to get this far, but I’m still behind schedule… I will have to plan something tomorrow!

Aprox Work Time: 12:30 (9:30 + 3:00)

7DRL, Day 3 evening webcast!

March 11th, 2010 David O'Toole No comments

Source: Lisp Games Development Et Cetera

Check out the newest 7DRL webcast at Youtube:

2010 7DRL Challenge: Development

March 10th, 2010 Slash No comments

Source: :: Temple of the Roguelike - Roguelike News, Reviews, Interviews and Information ::

Halfway thru the 2010 7DRL Challenge, the count goes up to 84 challengers!

Follo the development of the entries at teh newsgroup!


Seven Day Roguelike by ~purplearcanist on deviantART

 

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