Archive

Archive for the ‘Planet Roguelike’ Category

News – RogueBasin – 31 Aug 2010

August 31st, 2010 News - RogueBasin No comments

Source: News - RogueBasin

Lost Labyrinth 4.1.0 released

-- Delivered by Feed43 service

Categories: News - RogueBasin, Planet Roguelike Tags:

Study shows beta testers hate game less, company starts thinking about shipping dates

August 31st, 2010 Gaslamp Games No comments

Source: Gaslamp Games

It’s true, we’ve begun a new round of beta testing, meticulously recording aggravated murmurings and strange glee-filled squeals in an attempt to distill a shipping date.  The theory is that when the one outweighs the other, we’ll be able to ask for money for this thing without feeling like highwaymen Version 0.8 will be rolling out here [...]
Categories: Gaslamp Games, Planet Roguelike Tags:

Pixelcraft: The Colors of Frogatto

August 31st, 2010 Gaslamp Games No comments

Source: Gaslamp Games

For quite some time I’ve been intending to write about pixel art technique. Today I stumbled on a pixel-art platformer game called Frogatto & Friends which has inspired me to get on this because I was struck by the game’s lovely art. (I haven’t actually played the game yet, though it is available for free [...]
Categories: Gaslamp Games, Planet Roguelike Tags:

Braindumps

August 31st, 2010 Gaslamp Games No comments

Source: Gaslamp Games

Some quickies: - Dredmor 0.8: I have three bugs remaining to get to 0.8, and 17 in total. This is the first time I’ve been *near* the single digits camp in over a month. Exciting. - We got a lot of web traffic recently due to David’s Goblin Camp article. It looks like it got [...]
Categories: Gaslamp Games, Planet Roguelike Tags:

A Draconian approach is necessary here.

August 31st, 2010 Gaslamp Games No comments

Source: Gaslamp Games

We here at Gaslamp command have been hard at work on a number of things: trying to figure out how to get our game into the hands of the public without refurbishing a CD burner and a lemonade stand trying to figure out how to effectively receive your input and turn it into the game [...]
Categories: Gaslamp Games, Planet Roguelike Tags:

Auditions for the role of Director

August 31st, 2010 Gaslamp Games No comments

Source: Gaslamp Games

We are fairly well-convinced that this is the way to go: the game is actually a lot more engaging now, the only problem is our current director thinks that rooms *literally* full of traps are a good idea without so much as a “hey, this might be a trap room” sign, so we’re working out [...]
Categories: Gaslamp Games, Planet Roguelike Tags:

How to make a malicious random number generator

August 31st, 2010 Gaslamp Games No comments

Source: Gaslamp Games

Nethack players, really experienced Nethack players, know that nothing is more cruel and unusual than the Random Number Generator. It is capricious and can either grant you great powers and wisdom (I remember being astonished at finding Grayswandir on level 4 of the Dungeons) , or can instantly kill you (“An endless stream of snakes [...]
Categories: Gaslamp Games, Planet Roguelike Tags:

Dredmor Beta 0.8

August 31st, 2010 Gaslamp Games No comments

Source: Gaslamp Games

Dredmor beta 0.8 just hit the internet. Those of you with updaters, should feel free to download it. We’ll probably be releasing the next round of beta invites after 0.9 – or at least this is the current plan. The OS X build is up; the Win32 build will follow later this evening, once I [...]
Categories: Gaslamp Games, Planet Roguelike Tags:

Dredmor Comics: The Curse, page 1

August 31st, 2010 Gaslamp Games No comments

Source: Gaslamp Games

Okay, done. With page one of five. (This is going to take longer than I expected.) This is a comic I’m drawing to promote Dungeons of Dredmor which has been written by the talented Mr. Vining, our lead programmer, and illustrated by myself. I’m going to do these as a series so, uh, stay tuned [...]
Categories: Gaslamp Games, Planet Roguelike Tags:

Follow the White Rabbit

August 31st, 2010 Gaslamp Games No comments

Source: Gaslamp Games

One of the things that constantly, and consistently, breaks in Dredmor is our save game system. I’m looking into new ways of fixing this for future projects while I keep the old one up and running. If I get a winner, well, I may retrofit Dredmor with it. If I don’t, well, who knows. As [...]
Categories: Gaslamp Games, Planet Roguelike Tags: