News – RogueBasin – 31 Aug 2010
August 31st, 2010
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Categories: News - RogueBasin, Planet Roguelike
Source: Gaslamp Games
It’s true, we’ve begun a new round of beta testing, meticulously recording aggravated murmurings and strange glee-filled squeals in an attempt to distill a shipping date. The theory is that when the one outweighs the other, we’ll be able to ask for money for this thing without feeling like highwaymen Version 0.8 will be rolling out here [...]Source: Gaslamp Games
For quite some time I’ve been intending to write about pixel art technique. Today I stumbled on a pixel-art platformer game called Frogatto & Friends which has inspired me to get on this because I was struck by the game’s lovely art. (I haven’t actually played the game yet, though it is available for free [...]Source: Gaslamp Games
Some quickies: - Dredmor 0.8: I have three bugs remaining to get to 0.8, and 17 in total. This is the first time I’ve been *near* the single digits camp in over a month. Exciting. - We got a lot of web traffic recently due to David’s Goblin Camp article. It looks like it got [...]Source: Gaslamp Games
We here at Gaslamp command have been hard at work on a number of things: trying to figure out how to get our game into the hands of the public without refurbishing a CD burner and a lemonade stand trying to figure out how to effectively receive your input and turn it into the game [...]Source: Gaslamp Games
We are fairly well-convinced that this is the way to go: the game is actually a lot more engaging now, the only problem is our current director thinks that rooms *literally* full of traps are a good idea without so much as a “hey, this might be a trap room” sign, so we’re working out [...]Source: Gaslamp Games
Nethack players, really experienced Nethack players, know that nothing is more cruel and unusual than the Random Number Generator. It is capricious and can either grant you great powers and wisdom (I remember being astonished at finding Grayswandir on level 4 of the Dungeons) , or can instantly kill you (“An endless stream of snakes [...]Source: Gaslamp Games
Dredmor beta 0.8 just hit the internet. Those of you with updaters, should feel free to download it. We’ll probably be releasing the next round of beta invites after 0.9 – or at least this is the current plan. The OS X build is up; the Win32 build will follow later this evening, once I [...]Source: Gaslamp Games
Okay, done. With page one of five. (This is going to take longer than I expected.) This is a comic I’m drawing to promote Dungeons of Dredmor which has been written by the talented Mr. Vining, our lead programmer, and illustrated by myself. I’m going to do these as a series so, uh, stay tuned [...]Source: Gaslamp Games
One of the things that constantly, and consistently, breaks in Dredmor is our save game system. I’m looking into new ways of fixing this for future projects while I keep the old one up and running. If I get a winner, well, I may retrofit Dredmor with it. If I don’t, well, who knows. As [...]