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	<title>Elderlore</title>
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	<description>En publiant des logiciels libres, on participe à l&#039;évolution de l&#039;Humanité !</description>
	<lastBuildDate>Fri, 12 Mar 2010 13:06:00 +0000</lastBuildDate>
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		<title>03/12/2010</title>
		<link>http://www.elderlore.com/en/planet-roguelike/03122010.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/03122010.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 13:06:00 +0000</pubDate>
		<dc:creator>Dwarf Fortress Development Log</dc:creator>
				<category><![CDATA[Dwarf Fortress Development Log]]></category>
		<category><![CDATA[Planet Roguelike]]></category>

		<guid isPermaLink="false">http://www.bay12games.com/dwarves/dev_now.html#2010-03-12</guid>
		<description><![CDATA[I went through the purring maggot process from animal trap capture to storing the milk in barrels in a food stockpile.  Of course, the issue with this has been dwarves just up and eating the maggot at any point in the process.  I changed it so that they would only eat purring maggots if they were starving and nothing else were close by.  I tested the change by having the starving dwarves stand in a meeting zone with the food up in a stockpile to the north.  In between the stockpile and the dwarves, a succulent purring maggot tempted from an animal trap.  They performed well, passing up the maggot for other food.  At the end, there were seven dwarves, five pieces of food, and the maggot.  I made them starve again -- five dwarves ate regular food, the doctor ate the purring maggot, and the fisherdwarf ran downstairs, caught a live cave spider and ate it on the spot.
<br /><br />
I also handled a gremlin pathing problem and some strange things like the dwarves tanning mussel shells to make mussel leather.


Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/01312010.htm' rel='bookmark' title='Permanent Link: 01/31/2010'>01/31/2010</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/02022010.htm' rel='bookmark' title='Permanent Link: 02/02/2010'>02/02/2010</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/01282010.htm' rel='bookmark' title='Permanent Link: 01/28/2010'>01/28/2010</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://www.bay12games.com/dwarves/dev_now.html#2010-03-12>Dwarf Fortress Development Log</A>
</p>
I went through the purring maggot process from animal trap capture to storing the milk in barrels in a food stockpile.  Of course, the issue with this has been dwarves just up and eating the maggot at any point in the process.  I changed it so that they would only eat purring maggots if they were starving and nothing else were close by.  I tested the change by having the starving dwarves stand in a meeting zone with the food up in a stockpile to the north.  In between the stockpile and the dwarves, a succulent purring maggot tempted from an animal trap.  They performed well, passing up the maggot for other food.  At the end, there were seven dwarves, five pieces of food, and the maggot.  I made them starve again -- five dwarves ate regular food, the doctor ate the purring maggot, and the fisherdwarf ran downstairs, caught a live cave spider and ate it on the spot.
<br /><br />
I also handled a gremlin pathing problem and some strange things like the dwarves tanning mussel shells to make mussel leather.]]></content:encoded>
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		</item>
		<item>
		<title>Sirlin strikes back</title>
		<link>http://www.elderlore.com/en/planet-roguelike/sirlin-strikes-back.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/sirlin-strikes-back.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 11:08:00 +0000</pubDate>
		<dc:creator>Andrew Doull</dc:creator>
				<category><![CDATA[Ascii Dreams]]></category>
		<category><![CDATA[Planet Roguelike]]></category>
		<category><![CDATA[links]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-3170560727505926483</guid>
		<description><![CDATA[Also David Sirlin's blog features some unmissable writing this week - his own coverage of GDC and more importantly pre-GDC, and someone else's compelling story.---


This post is from Ascii Dreams.
   



Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/when-the-infinite-well-springs-of-the-internet-run-dry-and-you-wish-to-quench-your-thirst.htm' rel='bookmark' title='Permanent Link: When the infinite well-springs of the Internet run dry, and you wish to quench your thirst'>When the infinite well-springs of the Internet run dry, and you wish to quench your thirst</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/77-entries-for-the-7th-7drl-challenge.htm' rel='bookmark' title='Permanent Link: 77 entries for the 7th 7DRL Challenge!'>77 entries for the 7th 7DRL Challenge!</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/rec-games-roguelike-announce-posting-guidelines-4.htm' rel='bookmark' title='Permanent Link: rec.games.roguelike.announce Posting Guidelines'>rec.games.roguelike.announce Posting Guidelines</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://feedproxy.google.com/~r/AsciiDreams/~3/DnC0QafYjlg/sirlin-strikes-back.html>Ascii Dreams</A>
</p>
Also David Sirlin's blog features some unmissable writing this week - <a href="http://www.sirlin.net/blog/2010/3/10/gdc-2010-the-day-before-day-1.html">his own coverage of GDC and more importantly pre-GDC</a>, and <a href="http://www.sirlin.net/blog/2010/3/10/a-very-long-story-about-board-games-and-business.html">someone else's compelling story</a>.<div class="blogger-post-footer">---


This post is from <A HREF="http://roguelikedeveloper.blogspot.com">Ascii Dreams</A>.<img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2208890564265615027-3170560727505926483?l=roguelikedeveloper.blogspot.com' alt='' /></div><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=DnC0QafYjlg:PSwF2QgUljE:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=DnC0QafYjlg:PSwF2QgUljE:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=DnC0QafYjlg:PSwF2QgUljE:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=DnC0QafYjlg:PSwF2QgUljE:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=DnC0QafYjlg:PSwF2QgUljE:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=DnC0QafYjlg:PSwF2QgUljE:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs" border="0"></img></a>
</div>]]></content:encoded>
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		</item>
		<item>
		<title>A little wisdom</title>
		<link>http://www.elderlore.com/en/planet-roguelike/a-little-wisdom.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/a-little-wisdom.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 10:58:00 +0000</pubDate>
		<dc:creator>Andrew Doull</dc:creator>
				<category><![CDATA[Ascii Dreams]]></category>
		<category><![CDATA[Planet Roguelike]]></category>
		<category><![CDATA[links]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-422053857510806461</guid>
		<description><![CDATA[Amidst all the praise for Valve's marketing for Portal 2 there has been very little mention of the person I suspect strongly of being behind most of the hidden message concept. I realise that Valve has a strong tradition of shared creativity and respon...


Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/goals-for-the-next-release.htm' rel='bookmark' title='Permanent Link: Goals for the Next Release'>Goals for the Next Release</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/ascii-dreams-roguelike-of-the-year-2009-winners.htm' rel='bookmark' title='Permanent Link: Ascii Dreams Roguelike of the Year 2009 Winners!'>Ascii Dreams Roguelike of the Year 2009 Winners!</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/new-forum-for-roguelike-games.htm' rel='bookmark' title='Permanent Link: New forum for roguelike games'>New forum for roguelike games</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://feedproxy.google.com/~r/AsciiDreams/~3/Pdazhziegn4/little-wisdom.html>Ascii Dreams</A>
</p>
Amidst all the praise for <a href="http://www.rockpapershotgun.com/2010/03/05/its-portal-2/">Valve's marketing for Portal 2</a> there has been very little mention of the person I suspect strongly of being behind most of the hidden message concept. I realise that Valve has a strong tradition of shared creativity and responsibility and on one level it is unfair to single anyone out, but consider the following sequence of events:<br /><br />1. Independent developer starts releasing messages to his fans using a mix of obscure encoding schemes which decrypt to text, images, programs and other codes.<br />2. The independent developer is hired by Valve.<br />3. Some time later, Valve starts a marketing campaign by releasing messages to their fans using a mix of obscure encoding schemes which decrypt to text, images, programs and other codes.<br /><br />That independent developer is, of course, <a href="http://www.hylobatidae.org/minerva/blogsheep.php">Adam Foster</a>.<div class="blogger-post-footer">---


This post is from <A HREF="http://roguelikedeveloper.blogspot.com">Ascii Dreams</A>.<img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2208890564265615027-422053857510806461?l=roguelikedeveloper.blogspot.com' alt='' /></div><div class="feedflare">
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</div>]]></content:encoded>
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		</item>
		<item>
		<title>News &#8211; RogueBasin &#8211; 12 Mar 2010</title>
		<link>http://www.elderlore.com/en/planet-roguelike/news-roguebasin-12-mar-2010.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/news-roguebasin-12-mar-2010.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 10:50:47 +0000</pubDate>
		<dc:creator>News - RogueBasin</dc:creator>
				<category><![CDATA[News - RogueBasin]]></category>
		<category><![CDATA[Planet Roguelike]]></category>

		<guid isPermaLink="false">8c5df53440411954f137ad59dd9d142a</guid>
		<description><![CDATA[<a href="http://roguebasin.roguelikedevelopment.org/index.php?title=Interhack" title="Interhack">Interhack</a> 2.1.39a <a href="http://sourceforge.net/projects/interhack/" class="external text" title="http://sourceforge.net/projects/interhack/" rel="nofollow">released</a><p><sub><i>-- Delivered by <a href="http://feed43.com/">Feed43</a> service</i></sub></p>



Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/news-roguebasin-06-feb-2010.htm' rel='bookmark' title='Permanent Link: News &#8211; RogueBasin &#8211; 06 Feb 2010'>News &#8211; RogueBasin &#8211; 06 Feb 2010</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/news-roguebasin-16-jan-2010-2.htm' rel='bookmark' title='Permanent Link: News &#8211; RogueBasin &#8211; 16 Jan 2010'>News &#8211; RogueBasin &#8211; 16 Jan 2010</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/news-roguebasin-28-nov-2009-2.htm' rel='bookmark' title='Permanent Link: News &#8211; RogueBasin &#8211; 28 Nov 2009'>News &#8211; RogueBasin &#8211; 28 Nov 2009</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://roguebasin.roguelikedevelopment.org/index.php?title=News>News - RogueBasin</A>
</p>
<a href="http://roguebasin.roguelikedevelopment.org/index.php?title=Interhack" title="Interhack">Interhack</a> 2.1.39a <a href="http://sourceforge.net/projects/interhack/" class="external text" title="http://sourceforge.net/projects/interhack/" rel="nofollow">released</a><p><sub><i>-- Delivered by <a href="http://feed43.com/">Feed43</a> service</i></sub></p>
]]></content:encoded>
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		</item>
		<item>
		<title>7RDL &#8211; Day 7</title>
		<link>http://www.elderlore.com/en/planet-roguelike/7rdl-day-7.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/7rdl-day-7.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 09:54:00 +0000</pubDate>
		<dc:creator>Nicholas "Numeron" Ross</dc:creator>
				<category><![CDATA[Numeron Reactor]]></category>
		<category><![CDATA[Planet Roguelike]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5798169608754129799.post-6386186702395204503</guid>
		<description><![CDATA[OK... Ive been awake since yesterday morning and I basically havent left my chair. Its now 8.30pm and Im too tired to continue playtesting, it will just have to go in as is... Its without a help screen and without scoreboard but everything else seems g...


Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/7rdl-day-6.htm' rel='bookmark' title='Permanent Link: 7RDL &#8211; Day 6'>7RDL &#8211; Day 6</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/7rdl-day-1.htm' rel='bookmark' title='Permanent Link: 7RDL &#8211; Day 1'>7RDL &#8211; Day 1</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/7drl-winners-circle.htm' rel='bookmark' title='Permanent Link: 7DRL Winner&#8217;s Circle'>7DRL Winner&#8217;s Circle</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://numeronreactor.blogspot.com/2010/03/7rdl-day-7.html>Numeron Reactor</A>
</p>
OK... Ive been awake since yesterday morning and I basically havent left my chair. Its now 8.30pm and Im too tired to continue playtesting, it will just have to go in as is... Its without a help screen and without scoreboard but everything else seems good. I reworked the display routine and had to do a lot of optimising for the AI because it was slooooow. It still kind of is - in the later levels there is lag nearly every turn, its only partly from AStar I think - thats blitzing fast now.<br /><br />Ive updated my download site so now on to post my success, and then GO TO BED. I hope it doenst have any severe bugs left, but I think its good.<br /><br />Ill probably do a bit more balancing and bug squashing post challenge to put the finish on, but this was definately a sucess. Hopefully a showstopper.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5798169608754129799-6386186702395204503?l=numeronreactor.blogspot.com' alt='' /></div>]]></content:encoded>
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		<item>
		<title>2010 7DRL Challenge &#8211; Day 5, grow and multiply</title>
		<link>http://www.elderlore.com/en/planet-roguelike/2010-7drl-challenge-day-5-grow-and-multiply.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/2010-7drl-challenge-day-5-grow-and-multiply.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 04:52:34 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
				<category><![CDATA[Planet Roguelike]]></category>
		<category><![CDATA[Slashware Interactive - Development Log]]></category>
		<category><![CDATA[7DRL]]></category>
		<category><![CDATA[contests]]></category>
		<category><![CDATA[roguelikes]]></category>
		<category><![CDATA[Ruler]]></category>

		<guid isPermaLink="false">http://slashware.net/blog/?p=968</guid>
		<description><![CDATA[Settlements now grow over time and collect resources from their surroundings, they also train specialists; units also level up now.
First available version! Download for testing purposes from here !


The end comes near&#8230; I&#8217;ve started cutting unneeded scope. For some  minutes today, I thought I had lost control of the project and the scope  [...]


Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/2010-7drl-challenge-day-1-the-start.htm' rel='bookmark' title='Permanent Link: 2010 7DRL Challenge &#8211; Day 1, the start'>2010 7DRL Challenge &#8211; Day 1, the start</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/2010-7drl-challenge-day-2-the-real-start.htm' rel='bookmark' title='Permanent Link: 2010 7DRL Challenge &#8211; Day 2, the real start'>2010 7DRL Challenge &#8211; Day 2, the real start</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/2010-7drl-challenge-day-4-killing-the-barbarians-or-being-killed.htm' rel='bookmark' title='Permanent Link: 2010 7DRL Challenge &#8211; Day 4, killing the barbarians (or being killed)'>2010 7DRL Challenge &#8211; Day 4, killing the barbarians (or being killed)</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://slashware.net/blog/?p=968>Slashware Interactive - Development Log</A>
</p>
<p>Settlements now grow over time and collect resources from their surroundings, they also train specialists; units also level up now.</p>
<p>First available version! Download for testing purposes from <a href="http://dl.dropbox.com/u/3017302/rulerDay5.zip">here </a>!</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/7vizDm5Nocg&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/7vizDm5Nocg&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">
<div id="attachment_969" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/03/ruler120310-1.png"><img class="size-medium wp-image-969" title="The cities" src="http://slashware.net/blog/wp-content/uploads/2010/03/ruler120310-1-300x189.png" alt="The cities" width="300" height="189" /></a><p class="wp-caption-text">The cities</p></div>
<p>The end comes near&#8230; I&#8217;ve started cutting unneeded scope. For some  minutes today, I thought I had lost control of the project and the scope  was too big again&#8230; but I regained hope some minutes later, it can be  done!</p>
<p>Aprox Work Time: 15:30 (12:30 + 3:00)</p>
]]></content:encoded>
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		<item>
		<title>Bringing cmake to libtcod &#8211; Why &#8220;use the source Luke&#8221; doesn&#8217;t mean you can skip documentation..</title>
		<link>http://www.elderlore.com/en/planet-roguelike/bringing-cmake-to-libtcod-why-use-the-source-luke-doesnt-mean-you-can-skip-documentation.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/bringing-cmake-to-libtcod-why-use-the-source-luke-doesnt-mean-you-can-skip-documentation.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 04:29:00 +0000</pubDate>
		<dc:creator>donblas</dc:creator>
				<category><![CDATA[If Error Throw New Brick]]></category>
		<category><![CDATA[Planet Roguelike]]></category>
		<category><![CDATA[cmake]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-9191282505396518907.post-7420835580790188488</guid>
		<description><![CDATA[I'm going to start this quick post off by saying that cmake doesn't have the worst documentation ever. I'd generally award that honor to the C# swig documentation. 

However, the documentation for cmake leaves much to be desired. Throughout my work, I've found most of my help with Google and other peoples submitted scripts. I'm going to try not to be cynical and assume that this is due to them 


Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/bringing-cmake-to-libtcod-and-then-there-was-linux.htm' rel='bookmark' title='Permanent Link: Bringing cmake to libtcod &#8211; And then there was Linux'>Bringing cmake to libtcod &#8211; And then there was Linux</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/bringing-cmake-to-libtcod-almost-there.htm' rel='bookmark' title='Permanent Link: Bringing cmake to libtcod &#8211; Almost there&#8230;'>Bringing cmake to libtcod &#8211; Almost there&#8230;</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/bringing-cmake-to-libtcod-first-successes.htm' rel='bookmark' title='Permanent Link: Bringing cmake to libtcod &#8211; First Successes'>Bringing cmake to libtcod &#8211; First Successes</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://iferrorthrownewbrick.blogspot.com/2010/03/bringing-cmake-to-libtcod-why-use.html>If Error Throw New Brick</A>
</p>
I'm going to start this quick post off by saying that cmake doesn't have the worst documentation ever. I'd generally award that honor to the C# swig documentation. 

However, the documentation for cmake leaves much to be desired. Throughout my work, I've found most of my help with Google and other peoples submitted scripts. I'm going to try not to be cynical and assume that this is due to them ]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Mindmaps for game design</title>
		<link>http://www.elderlore.com/en/planet-roguelike/mindmaps-for-game-design.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/mindmaps-for-game-design.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 03:05:00 +0000</pubDate>
		<dc:creator>David O'Toole</dc:creator>
				<category><![CDATA[Lisp Games Development Et Cetera]]></category>
		<category><![CDATA[Planet Roguelike]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7178385365606981531.post-9214792094277235428</guid>
		<description><![CDATA[I love informal pencil-and-paper mind maps. Here's one I did tonight for XIOTANK:


Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/moral-ambiguity-in-game-design-a-follow-up.htm' rel='bookmark' title='Permanent Link: Moral Ambiguity in Game Design: A Follow Up'>Moral Ambiguity in Game Design: A Follow Up</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/moral-ambiguity-in-game-design.htm' rel='bookmark' title='Permanent Link: Moral Ambiguity in Game Design'>Moral Ambiguity in Game Design</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/game-of-the-moment-doomrl.htm' rel='bookmark' title='Permanent Link: Game of the Moment: DoomRL'>Game of the Moment: DoomRL</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://lispgamesdev.blogspot.com/2010/03/mindmaps-for-game-design.html>Lisp Games Development Et Cetera</A>
</p>
I love informal pencil-and-paper mind maps. Here's one I did tonight for XIOTANK:<br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/__0MPwyMlKNo/S5mvoE0NZSI/AAAAAAAAAIA/3AcBN5uOAe0/s1600-h/DSCN1384.JPG"><img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/__0MPwyMlKNo/S5mvoE0NZSI/AAAAAAAAAIA/3AcBN5uOAe0/s320/DSCN1384.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5447578327303677218" /></a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7178385365606981531-9214792094277235428?l=lispgamesdev.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Drawing Rooms in MazeBand</title>
		<link>http://www.elderlore.com/en/planet-roguelike/drawing-rooms-in-mazeband.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/drawing-rooms-in-mazeband.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 01:45:00 +0000</pubDate>
		<dc:creator>Legend of Angband</dc:creator>
				<category><![CDATA[Legend of Angband]]></category>
		<category><![CDATA[Planet Roguelike]]></category>
		<category><![CDATA[connect]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[movement]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-12003737521893278.post-8795245497764484762</guid>
		<description><![CDATA[I got it so that your character moves around when you press the movement keys. That seemed like good progress. Now it is time for the main part of my game - the maze.Everything about programming the maze is math. Sure it is just 2D math. But you got to...


Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/progress-on-my-game.htm' rel='bookmark' title='Permanent Link: Progress on my Game'>Progress on my Game</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/dungeon-generation.htm' rel='bookmark' title='Permanent Link: Dungeon Generation'>Dungeon Generation</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/irregular-shaped-rooms.htm' rel='bookmark' title='Permanent Link: Irregular Shaped Rooms'>Irregular Shaped Rooms</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://legend-angband.blogspot.com/2010/03/drawing-rooms-in-mazeband.html>Legend of Angband</A>
</p>
<img style="MARGIN: 0px 10px 10px 0px; WIDTH: 320px; FLOAT: left; HEIGHT: 165px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5447557734562880274" border="0" alt="" src="http://2.bp.blogspot.com/_DBkuoqY-aBU/S5mc5a4NWxI/AAAAAAAAAFI/2MJ0tdi8m-s/s320/Mazeband.png" />I got it so that your character moves around when you press the movement keys. That seemed like good progress. Now it is time for the main part of my game - the maze.<br /><br />Everything about programming the maze is math. Sure it is just 2D math. But you got to get the details right. I got some rooms being randomly drawn. However they are all clustered in the upper left hand corner of the screen. And they always overlap.<br /><br />I think I just need to tweak some values being passed into my random number generator. Then I need to code the rules that throw out a random room if it overlaps another. Then I will be off to the races to connect the rooms. Will I be done? No. But I will have achieved my goal - which is the <span id="SPELLING_ERROR_0" class="blsp-spelling-error">MazeBand</span>.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12003737521893278-8795245497764484762?l=legend-angband.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>7RDL &#8211; Day 6</title>
		<link>http://www.elderlore.com/en/planet-roguelike/7rdl-day-6.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/7rdl-day-6.htm#comments</comments>
		<pubDate>Thu, 11 Mar 2010 21:49:00 +0000</pubDate>
		<dc:creator>Nicholas "Numeron" Ross</dc:creator>
				<category><![CDATA[Numeron Reactor]]></category>
		<category><![CDATA[Planet Roguelike]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5798169608754129799.post-8160580588170092598</guid>
		<description><![CDATA[Implementing the AI was a disaster.Ive been awake all night trying to get things working, its not 8am and I dont really feel like I have time to be writing anything here, so Ill update it later today hopefully when I have things working and ready to sa...


Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/closing-down-for-the-season.htm' rel='bookmark' title='Permanent Link: Closing down for the season'>Closing down for the season</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/7rdl-day-7.htm' rel='bookmark' title='Permanent Link: 7RDL &#8211; Day 7'>7RDL &#8211; Day 7</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/7rdl-day-1.htm' rel='bookmark' title='Permanent Link: 7RDL &#8211; Day 1'>7RDL &#8211; Day 1</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://numeronreactor.blogspot.com/2010/03/7rdl-day-6.html>Numeron Reactor</A>
</p>
Implementing the AI was a disaster.<br />Ive been awake all night trying to get things working, its not 8am and I dont really feel like I have time to be writing anything here, so Ill update it later today hopefully when I have things working and ready to say: I completed this challenge.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5798169608754129799-8160580588170092598?l=numeronreactor.blogspot.com' alt='' /></div>]]></content:encoded>
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