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<channel>
	<title>Elderlore</title>
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	<link>http://www.elderlore.com</link>
	<description>En publiant des logiciels libres, on participe à l&#039;évolution de l&#039;Humanité !</description>
	<lastBuildDate>Thu, 11 Mar 2010 01:21:52 +0000</lastBuildDate>
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			<item>
		<title>7DRL, Day 3 evening webcast!</title>
		<link>http://www.elderlore.com/en/planet-roguelike/7drl-day-3-evening-webcast.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/7drl-day-3-evening-webcast.htm#comments</comments>
		<pubDate>Thu, 11 Mar 2010 01:12:00 +0000</pubDate>
		<dc:creator>David O'Toole</dc:creator>
				<category><![CDATA[Lisp Games Development Et Cetera]]></category>
		<category><![CDATA[Planet Roguelike]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7178385365606981531.post-617964694838780783</guid>
		<description><![CDATA[Check out the newest 7DRL webcast at Youtube: 


Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/morning-day-3-of-7drl.htm' rel='bookmark' title='Permanent Link: Morning, Day 3 of 7DRL'>Morning, Day 3 of 7DRL</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/xiotank-7drl-compo-entry-day-1-results.htm' rel='bookmark' title='Permanent Link: XIOTANK 7DRL Compo Entry, Day 1 results'>XIOTANK 7DRL Compo Entry, Day 1 results</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/vong-video-finally-with-commentary.htm' rel='bookmark' title='Permanent Link: Vong video (finally with commentary)'>Vong video (finally with commentary)</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://lispgamesdev.blogspot.com/2010/03/7drl-day-3-evening-webcast.html>Lisp Games Development Et Cetera</A>
</p>
Check out the newest 7DRL webcast at Youtube: <br /><br /><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/pxesNgD0aFI&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/pxesNgD0aFI&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="240"></embed></object><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7178385365606981531-617964694838780783?l=lispgamesdev.blogspot.com' alt='' /></div>]]></content:encoded>
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		</item>
		<item>
		<title>2010 7DRL Challenge: Development</title>
		<link>http://www.elderlore.com/en/planet-roguelike/2010-7drl-challenge-development.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/2010-7drl-challenge-development.htm#comments</comments>
		<pubDate>Wed, 10 Mar 2010 22:32:58 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
				<category><![CDATA[Planet Roguelike]]></category>
		<category><![CDATA[Temple of the Roguelike]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.roguetemple.com/?p=755</guid>
		<description><![CDATA[Halfway thru the 2010 7DRL Challenge, the count goes up to 84 challengers!
Follo the development of the entries at teh newsgroup!

Seven Day Roguelike by ~purplearcanist on deviantART



Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/2009-7drl-challenge.htm' rel='bookmark' title='Permanent Link: 2009 7DRL Challenge'>2009 7DRL Challenge</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/the-2010-7drl-challenge-is-coming.htm' rel='bookmark' title='Permanent Link: The 2010 7DRL Challenge is coming!'>The 2010 7DRL Challenge is coming!</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/77-entries-for-the-7th-7drl-challenge.htm' rel='bookmark' title='Permanent Link: 77 entries for the 7th 7DRL Challenge!'>77 entries for the 7th 7DRL Challenge!</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://www.roguetemple.com/2010/03/10/2010-7drl-challenge-development/>:: Temple of the Roguelike - Roguelike News, Reviews, Interviews and Information ::</A>
</p>
<p>Halfway thru the 2010 7DRL Challenge, the count goes up to 84 challengers!</p>
<p>Follo the development of the entries at <a href="http://groups.google.com/group/rec.games.roguelike.development/" >teh newsgroup</a>!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="388" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="id=156673800&amp;width=1337" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://backend.deviantart.com/embed/view.swf" /><embed type="application/x-shockwave-flash" width="450" height="388" src="http://backend.deviantart.com/embed/view.swf" allowscriptaccess="always" flashvars="id=156673800&amp;width=1337"></embed></object><br />
<a href="http://www.deviantart.com/deviation/156673800/">Seven Day Roguelike</a> by ~<a class="u" href="http://purplearcanist.deviantart.com/">purplearcanist</a> on <a href="http://www.deviantart.com">deviant</a><a href="http://www.deviantart.com">ART</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Slimy Lichmummy 0.15</title>
		<link>http://www.elderlore.com/en/planet-roguelike/the-slimy-lichmummy-0-15.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/the-slimy-lichmummy-0-15.htm#comments</comments>
		<pubDate>Wed, 10 Mar 2010 19:40:03 +0000</pubDate>
		<dc:creator>Ulf Ã…strÃ¶m</dc:creator>
				<category><![CDATA[Planet Roguelike]]></category>
		<category><![CDATA[rec.games.roguelike.announce Google Group]]></category>

		<guid isPermaLink="false">http://groups.google.com/group/rec.games.roguelike.announce/browse_thread/thread/6b742ddb7b4862ea/ce67f11f26283919?show_docid=ce67f11f26283919</guid>
		<description><![CDATA[
  Hi, <br /> TSL 0.15 is out, well over a year since the last release. <br /> Source (that should compile under *nix-like OSes with GCC) can be <br /> found at: <a target="_blank" rel="nofollow" href="http://www.happyponyland.net/files/tsl-0.15.tar.gz">[link]</a> <br /> Changes include a new level generator that I'm really happy with, a <br /> new FOV system based on the idea of bouncing rays, a new damage/
  


Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/rec-games-roguelike-announce-posting-guidelines-4.htm' rel='bookmark' title='Permanent Link: rec.games.roguelike.announce Posting Guidelines'>rec.games.roguelike.announce Posting Guidelines</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/rec-games-roguelike-announce-posting-guidelines-3.htm' rel='bookmark' title='Permanent Link: rec.games.roguelike.announce Posting Guidelines'>rec.games.roguelike.announce Posting Guidelines</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/rec-games-roguelike-announce-posting-guidelines-2.htm' rel='bookmark' title='Permanent Link: rec.games.roguelike.announce Posting Guidelines'>rec.games.roguelike.announce Posting Guidelines</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://groups.google.com/group/rec.games.roguelike.announce/browse_thread/thread/6b742ddb7b4862ea/ce67f11f26283919?show_docid=ce67f11f26283919>rec.games.roguelike.announce Google Group</A>
</p>

  Hi, <br> TSL 0.15 is out, well over a year since the last release. <br> Source (that should compile under *nix-like OSes with GCC) can be <br> found at: <a  rel=nofollow href="http://www.happyponyland.net/files/tsl-0.15.tar.gz">[link]</a> <br> Changes include a new level generator that I'm really happy with, a <br> new FOV system based on the idea of bouncing rays, a new damage/
  ]]></content:encoded>
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		</item>
		<item>
		<title>7DRL 2010: Terraforma (pt. 2)</title>
		<link>http://www.elderlore.com/en/planet-roguelike/7drl-2010-terraforma-pt-2.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/7drl-2010-terraforma-pt-2.htm#comments</comments>
		<pubDate>Wed, 10 Mar 2010 15:33:06 +0000</pubDate>
		<dc:creator>roguewombat</dc:creator>
				<category><![CDATA[Planet Roguelike]]></category>
		<category><![CDATA[Rogue Wombat]]></category>
		<category><![CDATA[7DRL 2010]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[FreeBasic]]></category>
		<category><![CDATA[Roguelike]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[Terraforma]]></category>

		<guid isPermaLink="false">http://roguewombat.wordpress.com/?p=30</guid>
		<description><![CDATA[Alrighty, the week is half way over, and I do have a little progress to report.  It turns out I had the beginnings of an engine developed for an old idea based on the Brother&#8217;s War series of Magic: The Gathering books.  (It was to be an experiment in a pure magic-user RL with an [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=roguewombat.wordpress.com&#38;blog=12343688&#38;post=30&#38;subd=roguewombat&#38;ref=&#38;feed=1" />


Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/7drl-2010-terraforma-pt-1.htm' rel='bookmark' title='Permanent Link: 7DRL 2010: Terraforma (pt. 1)'>7DRL 2010: Terraforma (pt. 1)</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/2010-7drl-challenge.htm' rel='bookmark' title='Permanent Link: 2010 7DRL Challenge!!'>2010 7DRL Challenge!!</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/news-roguebasin-27-jan-2010.htm' rel='bookmark' title='Permanent Link: News &#8211; RogueBasin &#8211; 27 Jan 2010'>News &#8211; RogueBasin &#8211; 27 Jan 2010</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://roguewombat.wordpress.com/2010/03/10/7drl-2010-terraforma-pt-2/>Rogue Wombat</A>
</p>
<p>Alrighty, the week is half way over, and I do have a <em>little</em> progress to report.  It turns out I had the beginnings of an engine developed for an old idea based on the Brother&#8217;s War series of Magic: The Gathering books.  (It was to be an experiment in a pure magic-user RL with an emphasis on area magic.)  This gave me a little bit of a leg up in preparing my walk-around engine, but not much more.</p>
<p>Since 7 days isn&#8217;t near enough for me and I have plenty of other things to do with my time, I had to intentionally narrow the focus of my RL.  I&#8217;m going for a smaller map size (25 x 25) with no dungeons.  The random map generation will be all overworld, and as long as I don&#8217;t put too many rocks on a single level, I shouldn&#8217;t have to worry about pathfinding.</p>
<p>Presently, I&#8217;m going to have a world map that is 21 x 21 sectors large.  You start in the center sector and will expand out from there as your Terrapack increases in power levels.  As I mentioned above, each sector will be a 25 x 25 tile map that includes terrain elements based on the elevation and humidity of the area.  These values are randomly generated as the map expands based on the elevation and humidity of surrounding tiles.  This means you could end up playing completely on mountain tops, or you might find your way into a valley full of springs and ponds.  I&#8217;d like to have unique vegetation tiles, but we&#8217;ll see how much time affords me to do.  If nothing else, I have good plans for continuing the project!</p>
<p>I&#8217;m going to start by simply populating maps with minerals to harvest.  I decided mining ore should wait for underground exploration in a version of Terraforma to be continued post-competition.  If I can get the distribution right, you should never get &#8220;stuck&#8221;.  There should always be enough minerals to keep your Terrapack powered up, but it could get tricky in later stages as new areas of exploration become farther and farther apart.</p>
<p>The game HUD is pretty simple.  I&#8217;m centering the display on a 640 x 480 screen and include three regions as pictured below, a status bar for player stats and inventory information, the main map area including your coordinates and the elevation / humidity of the current sector, and a sector map on the far right that will display a tile of all the inhabitable sectors with a different symbol for elevation and color for humidity.</p>
<p><a href="http://roguewombat.files.wordpress.com/2010/03/terraforma.png"><img class="aligncenter size-full wp-image-31" title="Terraforma Game Screen" src="http://roguewombat.files.wordpress.com/2010/03/terraforma.png?w=497&#038;h=372" alt="First draft of the HUD and concept user map, stats, and message." width="497" height="372" /></a></p>
<p>I&#8217;m still excited about this project, and I&#8217;m happy mostly that I&#8217;m coming up with ideas for expansion after the competition.  That&#8217;s really what this was all about for me&#8230; preparing something I can develop over the course of the next year until the next 7DRL.  Hopefully I can still implement combat before time&#8217;s up, but I won&#8217;t hold my breath.  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		</item>
		<item>
		<title>Bringing cmake to libtcod &#8211; And then there was Linux</title>
		<link>http://www.elderlore.com/en/planet-roguelike/bringing-cmake-to-libtcod-and-then-there-was-linux.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/bringing-cmake-to-libtcod-and-then-there-was-linux.htm#comments</comments>
		<pubDate>Wed, 10 Mar 2010 15:00:00 +0000</pubDate>
		<dc:creator>donblas</dc:creator>
				<category><![CDATA[If Error Throw New Brick]]></category>
		<category><![CDATA[Planet Roguelike]]></category>
		<category><![CDATA[cmake]]></category>
		<category><![CDATA[libtcod]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-9191282505396518907.post-6552544017669002334</guid>
		<description><![CDATA[Since my last post I've accomplished a few things. One of them includes:



The sample programs were ridiculously easy to move to cmake. Almost one liners in fact.

Beyond that, opengl has been added back. That was pretty easy, find_package has to be the coolest macro in cmake. 

Linux support happened this morning. Other than some bashisms in my script to generate the cmake files, all it took 


Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/bringing-cmake-to-libtcod-first-successes.htm' rel='bookmark' title='Permanent Link: Bringing cmake to libtcod &#8211; First Successes'>Bringing cmake to libtcod &#8211; First Successes</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/libtcod-1-5-postponed.htm' rel='bookmark' title='Permanent Link: libtcod 1.5 postponed'>libtcod 1.5 postponed</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/optimized-version-eventually.htm' rel='bookmark' title='Permanent Link: Optimized version eventually'>Optimized version eventually</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://iferrorthrownewbrick.blogspot.com/2010/03/bringing-cmake-to-libtcod-and-then.html>If Error Throw New Brick</A>
</p>
Since my last post I've accomplished a few things. One of them includes:



The sample programs were ridiculously easy to move to cmake. Almost one liners in fact.

Beyond that, opengl has been added back. That was pretty easy, find_package has to be the coolest macro in cmake. 

Linux support happened this morning. Other than some bashisms in my script to generate the cmake files, all it took ]]></content:encoded>
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		</item>
		<item>
		<title>7DRL &#8211; Day 5</title>
		<link>http://www.elderlore.com/en/planet-roguelike/7drl-day-5.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/7drl-day-5.htm#comments</comments>
		<pubDate>Wed, 10 Mar 2010 14:18:00 +0000</pubDate>
		<dc:creator>Nicholas "Numeron" Ross</dc:creator>
				<category><![CDATA[Numeron Reactor]]></category>
		<category><![CDATA[Planet Roguelike]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5798169608754129799.post-5858009014031536406</guid>
		<description><![CDATA[Another sad start thanks to my inability to code well on my home laptop, but went to the gym in the afternoon and then headed into work straight after. Now 1am and still here. I think i got everything major done though which is excellent. Buildings all...


Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/7drl-day-4.htm' rel='bookmark' title='Permanent Link: 7DRL &#8211; Day 4'>7DRL &#8211; Day 4</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/7drl-day-3.htm' rel='bookmark' title='Permanent Link: 7DRL &#8211; Day 3'>7DRL &#8211; Day 3</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/7drl-day-2.htm' rel='bookmark' title='Permanent Link: 7DRL &#8211; Day 2'>7DRL &#8211; Day 2</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://numeronreactor.blogspot.com/2010/03/7drl-day-5.html>Numeron Reactor</A>
</p>
Another sad start thanks to my inability to code well on my home laptop, but went to the gym in the afternoon and then headed into work straight after. Now 1am and still here. I think i got everything major done though which is excellent. Buildings all appear properly and I have the strategy map done, where you can deploy units, also most of the distribute weapons and armour screen, but its too late and im getting too slow with the tiredness. Added the mine spell and did a lot of polishing too but there is still more to be done...<br /><br />Ill have to fix the last of that screen up, along with the final touches to the hospital, factory, and also the fireblast spell which is seem to have overlooked.<br /><br />Tomorrow though Ill spend doing AI which will be a big endeavour. The old Domination AI was simple because it was forward/back, go for flag when needed... This time I need some coordination between armies, intelligent build decisions and also roaming between buildings if needed.... <br /><br />luckily I planned most of it all out, so i jsut need to code it in, hopefully there are no gaps and I actually get it all done in a day.<br /><br />Im on schedule which is good. Im only just on schedule which is a minor worry...<br /><br />We'll see...<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5798169608754129799-5858009014031536406?l=numeronreactor.blogspot.com' alt='' /></div>]]></content:encoded>
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		</item>
		<item>
		<title>XIOTANK 7DRL Compo Entry, Day 2 results</title>
		<link>http://www.elderlore.com/en/planet-roguelike/xiotank-7drl-compo-entry-day-2-results.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/xiotank-7drl-compo-entry-day-2-results.htm#comments</comments>
		<pubDate>Wed, 10 Mar 2010 13:30:00 +0000</pubDate>
		<dc:creator>David O'Toole</dc:creator>
				<category><![CDATA[Lisp Games Development Et Cetera]]></category>
		<category><![CDATA[Planet Roguelike]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7178385365606981531.post-1618751662220848446</guid>
		<description><![CDATA[It's now day 3 of my Challenge, and I'd like to post a bit about yesterday's results. The player can now move the tank and activate/kill various objects by firing sound waves at them. Special blocks called "Oscillators" emit a chosen tone, and toggling...


Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/xiotank-7drl-compo-entry-day-1-results.htm' rel='bookmark' title='Permanent Link: XIOTANK 7DRL Compo Entry, Day 1 results'>XIOTANK 7DRL Compo Entry, Day 1 results</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/lisp-games-compo.htm' rel='bookmark' title='Permanent Link: Lisp Games COMPO'>Lisp Games COMPO</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/2009-compo-entry-thopter.htm' rel='bookmark' title='Permanent Link: 2009 Compo entry: Thopter'>2009 Compo entry: Thopter</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://lispgamesdev.blogspot.com/2010/03/xiotank-7drl-compo-entry-day-2-results.html>Lisp Games Development Et Cetera</A>
</p>
It's now day 3 of my Challenge, and I'd like to post a bit about yesterday's results. The player can now move the tank and activate/kill various objects by firing sound waves at them. Special blocks called "Oscillators" emit a chosen tone, and toggling these oscillators will be key to progressing in gameplay.<br /><br /><object width=320" height="240"><param name="movie" value="http://www.youtube.com/v/ddESzIUbBe8&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ddESzIUbBe8&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="240"></embed></object><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7178385365606981531-1618751662220848446?l=lispgamesdev.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>03/10/2010</title>
		<link>http://www.elderlore.com/en/planet-roguelike/03102010.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/03102010.htm#comments</comments>
		<pubDate>Wed, 10 Mar 2010 12:47:00 +0000</pubDate>
		<dc:creator>Dwarf Fortress Development Log</dc:creator>
				<category><![CDATA[Dwarf Fortress Development Log]]></category>
		<category><![CDATA[Planet Roguelike]]></category>

		<guid isPermaLink="false">http://www.bay12games.com/dwarves/dev_now.html#2010-03-10</guid>
		<description><![CDATA[I started testing out the hydra this morning and found I couldn't quite hack off its heads with an adamantine two-handed sword.  While I was working through the numbers there, I got a crash report which ended up being this horrible intermittent doesn't-happen-with-any-debug-information-enabled beast I've only finished off just now, so I'll be back at the hydra tomorrow!  I understand what's happening with the neck severing now so I should be able to get to testing bleeding, KOs, and so on without much trouble.



Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/01242010.htm' rel='bookmark' title='Permanent Link: 01/24/2010'>01/24/2010</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/02082010.htm' rel='bookmark' title='Permanent Link: 02/08/2010'>02/08/2010</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/01292010.htm' rel='bookmark' title='Permanent Link: 01/29/2010'>01/29/2010</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://www.bay12games.com/dwarves/dev_now.html#2010-03-10>Dwarf Fortress Development Log</A>
</p>
I started testing out the hydra this morning and found I couldn't quite hack off its heads with an adamantine two-handed sword.  While I was working through the numbers there, I got a crash report which ended up being this horrible intermittent doesn't-happen-with-any-debug-information-enabled beast I've only finished off just now, so I'll be back at the hydra tomorrow!  I understand what's happening with the neck severing now so I should be able to get to testing bleeding, KOs, and so on without much trouble.
]]></content:encoded>
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		<title>News &#8211; RogueBasin &#8211; 10 Mar 2010</title>
		<link>http://www.elderlore.com/en/planet-roguelike/news-roguebasin-10-mar-2010.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/news-roguebasin-10-mar-2010.htm#comments</comments>
		<pubDate>Wed, 10 Mar 2010 10:11:47 +0000</pubDate>
		<dc:creator>News - RogueBasin</dc:creator>
				<category><![CDATA[News - RogueBasin]]></category>
		<category><![CDATA[Planet Roguelike]]></category>

		<guid isPermaLink="false">01d1fb617f4468071a2fbda7cb795f84</guid>
		<description><![CDATA[<a href="http://roguebasin.roguelikedevelopment.org/index.php?title=Rayel" title="Rayel">Rayel</a> 0.1.1 <a href="http://anfeir.ter12.ru/rayel.htm" class="external text" title="http://anfeir.ter12.ru/rayel.htm" rel="nofollow">released</a><p><sub><i>-- Delivered by <a href="http://feed43.com/">Feed43</a> service</i></sub></p>



Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/news-roguebasin-05-mar-2010.htm' rel='bookmark' title='Permanent Link: News &#8211; RogueBasin &#8211; 05 Mar 2010'>News &#8211; RogueBasin &#8211; 05 Mar 2010</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/news-roguebasin-28-feb-2010.htm' rel='bookmark' title='Permanent Link: News &#8211; RogueBasin &#8211; 28 Feb 2010'>News &#8211; RogueBasin &#8211; 28 Feb 2010</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/news-roguebasin-11-jan-2010-2.htm' rel='bookmark' title='Permanent Link: News &#8211; RogueBasin &#8211; 11 Jan 2010'>News &#8211; RogueBasin &#8211; 11 Jan 2010</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://roguebasin.roguelikedevelopment.org/index.php?title=News>News - RogueBasin</A>
</p>
<a href="http://roguebasin.roguelikedevelopment.org/index.php?title=Rayel" title="Rayel">Rayel</a> 0.1.1 <a href="http://anfeir.ter12.ru/rayel.htm" class="external text" title="http://anfeir.ter12.ru/rayel.htm" rel="nofollow">released</a><p><sub><i>-- Delivered by <a href="http://feed43.com/">Feed43</a> service</i></sub></p>
]]></content:encoded>
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		<title>2010 7DRL Challenge &#8211; Day 3, the barbarians</title>
		<link>http://www.elderlore.com/en/planet-roguelike/2010-7drl-challenge-day-3-the-barbarians.htm</link>
		<comments>http://www.elderlore.com/en/planet-roguelike/2010-7drl-challenge-day-3-the-barbarians.htm#comments</comments>
		<pubDate>Wed, 10 Mar 2010 04:22:29 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
				<category><![CDATA[Planet Roguelike]]></category>
		<category><![CDATA[Slashware Interactive - Development Log]]></category>
		<category><![CDATA[7DRL]]></category>
		<category><![CDATA[contests]]></category>
		<category><![CDATA[Ruler]]></category>

		<guid isPermaLink="false">http://slashware.net/blog/?p=960</guid>
		<description><![CDATA[Barbarians lurk in the land, staring at me curiously!

Added confirmation and settlement names 
Added barbarian unit groups and simple AI (Lots of object factoring&#8230;) 
I am a bit behind schedule! must plan a bit tomorrow to ensure this will get done well!
Aprox Work Time: 9:30 (7:00 + 2:30)



Related posts:<ul><li><a href='http://www.elderlore.com/en/planet-roguelike/2010-7drl-challenge-day-2-the-real-start.htm' rel='bookmark' title='Permanent Link: 2010 7DRL Challenge &#8211; Day 2, the real start'>2010 7DRL Challenge &#8211; Day 2, the real start</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/2010-7drl-challenge-day-1-the-start.htm' rel='bookmark' title='Permanent Link: 2010 7DRL Challenge &#8211; Day 1, the start'>2010 7DRL Challenge &#8211; Day 1, the start</a></li>
<li><a href='http://www.elderlore.com/en/planet-roguelike/2010-7drl-challenge-development.htm' rel='bookmark' title='Permanent Link: 2010 7DRL Challenge: Development'>2010 7DRL Challenge: Development</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://slashware.net/blog/?p=960>Slashware Interactive - Development Log</A>
</p>
<p>Barbarians lurk in the land, staring at me curiously!</p>
<div id="attachment_961" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/03/ruler100310-1.png"><img class="size-medium wp-image-961" title="Barbarians, lots of them" src="http://slashware.net/blog/wp-content/uploads/2010/03/ruler100310-1-300x190.png" alt="Barbarians, lots of them" width="300" height="190" /></a><p class="wp-caption-text">Barbarians, lots of them</p></div>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/s3dt4vqsOKo&amp;hl=en_US&amp;fs=1&amp;" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/s3dt4vqsOKo&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><span class="description">Added confirmation and settlement names </span></p>
<p><span class="description">Added barbarian unit groups and simple AI (Lots of object factoring&#8230;) </span></p>
<p>I am a bit behind schedule! must plan a bit tomorrow to ensure this will get done well!</p>
<p>Aprox Work Time: 9:30 (7:00 + 2:30)</p>
]]></content:encoded>
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