01/31/2010


Here’s the February 1 report

. Zach assigned axes to a couple of different dwarves and commanded them specifically to kill a crocodile and a giant toad that were tormenting his civilians. The missions were successful, but the toad had already killed two civilians. They were laid to rest in pieces in their coffins. A sever bug caused those pieces to be somewhat ill-defined as “partial remains” instead of the specific parts. I’m testing the fix for that right now.

We also solved the mystery of the crash that has been plaguing him the entire time. Apparently when critters came wet out of the water and attacked people, some of the water transferred over and cleaned off other spatter on their victims’ inventories, and that routine wasn’t written correctly to handle the near-simultaneous adding and taking away of inventory spatter. I think it’s the same as an intermittent crash bug I’ve been having for months but could never reproduce reliably, so I’m happy that one is out of the way.

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