Lisp Games COMPO
I’d like to announce the first Friendly Lisp Games Competition (FLGC).
In this 7-day challenge, you pick a week between now and the due date (January 1, 2010). Announce your start date on the mailing list with a description of your project, Lisp dialect being used, and other tools.
Libraries are allowed and encouraged, as most Lisp games devs tend to use some sort of engine; however you must go from design to implementation and create all assets (sound, images, and game logic) within the 7 days you chose.
I’ve found the 7-day thing so liberating, the way it forces you to prioritize your todo list and make sure you cover all the main points of your design while not embellishing too much in any one area.
Competition entries can be delivered anytime before the due date, and entrants are encouraged to preview and/or release alpha versions or at least screenshots of what you are doing. But you can keep it all a secret until release if you really want.
Starting January 1, 2010, volunteers from the Lisp Games community will try out the entries and post comments. We can use the mailing list and irc channel for all this.
What do people think? Should I change some of these rules?
There are no other restrictions. You can create a pong clone or a massive procedural RPG, we don’t care. Just create games in lisp!
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