Mines of Elderlore: welcome Libtcod!
I have been following Libtcod for a long time, since it is probably the most promising project related to roguelikes published on the past years. What I was missing was a good reason – and some motivation! – to dive in it and code my own Libtcod roguelike.
On the other hand, the next 7DRL is arriving; Mines of Elderlore, my 7DRL attempt some years ago, made me realize that coding under time pressure, with a common goal with some other folks, can be a really stimulating experiment and good way to produce something that simply works.
So I would really like to try to create a 7DRL roguelike under Libtcod this year. But what I need first is to improve my knowledge in this library, and, well yes, practice a little my oldy pythonic skills. And what better subject for this than my old 7DRL Mines of Elderlore?
Adding Libtcod was easier than I would have expected. The python files were already set to handle different displaying libraries (Curses and Pygame), and Libtcod is very well documented and supported by its author Jice, so only a few hours were necessary to provide this first version.
You can download the game there:
The state of the game is far from completed: it is just a work in progress, still playable from the beginning to the end (I hope…), but some features and details are lacking.
You can tweak the moe.ini file to change the screen size, set it to fullscreen, and some other more-or-less explicit parameters. F1 to F4 keys provide in-game help.
Related posts:


French