Mines of Elderlore, work in progress
I am still working on Mines of Elderlore, here are the new features:
- there are achievements that the player can accomplish, like his best hit, his best weapon combo, or the least rounds before winning
- a menu system has been added,to change player name, dungeon name, view your scores and achievements, and replay past games
Anyone wanting to beta test it is welcome!
Mines of Elderlore libtcod 1.1.20100228 (256)Related posts:

French
salut,
j’ai essayé de jouer à cette version avec wine, mais cela ne semble pas fonctionner…
N’ayant pas trouvé le code sur le svn, je n’ai pas pu tester, mais j’aimerais bien !
Hello Farvadin,
Je suis en vacances en ce moment mais d’ici une semaine je vais poster une mise à jour avec les sources, pour qu’on puisse faire tourner MoE aussi bien sous Windows que sous GNU/Linux.
I was using netbeans with libtcod and python and got the game to run using a fantastic tutorial on roguebasin. Now I’ve gone and switched to eclipse with pydev because I couldn’t get netbeans’ debugger to work. I’ve got both .dlls and libtcodpy in my source directory just like with netbeans but it won’t compile. I’m getting this error:
Any ideas?
Thanks
Dave
Traceback (most recent call last):
File “E:\Python26\Projects\tester\src\game.py”, line 1, in
import libtcodpy as libtcod
File “E:\Python26\Projects\tester\src\libtcodpy.py”, line 41, in
_lib = ctypes.cdll['./libtcod-mingw.dll']
File “E:\Python26\lib\ctypes\__init__.py”, line 428, in __getitem__
return getattr(self, name)
File “E:\Python26\lib\ctypes\__init__.py”, line 423, in __getattr__
dll = self._dlltype(name)
File “E:\Python26\lib\ctypes\__init__.py”, line 353, in __init__
self._handle = _dlopen(self._name, mode)
WindowsError: [Error 126] The specified module could not be found
Hello, well, no brilliant idea is coming to my mind right now… can you please list all your files in the ‘tester’ folder? And what is your OS version? Thank you!