The Game Plan
Source: Lukos Software Development
So, I think I've decided what the plan is, for the rest of MG releases through v1.0. v0.7 is going to consist of a few fixes and modifications, and a number of New Things. In fact, anything that I want to go into v1.0 is going into v0.7. There will be no new content after v0.7; only bug-fixes, UI changes, balance tweaks, etc. Depending on how badly v0.7 is bugged/unbalanced, there will either be a v0.8 or we'll go straight to v1.0.The issue now becomes, what new features are going into v0.7, and what's going to wait until v1.X?
I'm currently struggling with MageGuild's identity a little bit. I was shooting for somewhere between "coffee-break" roguelike (i.e. DoomRL) and "epic" roguelike (i.e. Angband), in terms of game-length, complexity, etc. I thought I'd hit that mark pretty well, so far. However, a lot of the feedback I've gotten has been suggesting pushing things more toward the epic end of the spectrum. And there are a lot of very cool ideas in there, many of which I'd like to use, in some manner or another. Problem is, I'm not sure if I'm currently sitting too close to coffee-break, or if I'm already in about the right area, and could easily topple over into epic territory.
The current plan is to start adding things, lowest-impact first, and kinda feel my way along. Hopefully, I'll end up in the right spot.
Categories: Lukos Software Development, Planet Roguelike
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