Dwarf Fortress 2 open beta coming soon (design notes – part ten)
Source: Ascii Dreams
I've got plenty more design notes, but I think you should just get over to the official announcement where you can register your interest.Source: Ascii Dreams
I've got plenty more design notes, but I think you should just get over to the official announcement where you can register your interest.Source: :: Temple of the Roguelike - Roguelike News, Reviews, Interviews and Information ::

The 2010 7DRL Challenge Medal was designed by Oryx, great roguelike artist, Congratulations to all!
The Newcomers (First 7DRL Challenge) [34]
Experienced (2 Challenges) [10]
Gentleman (3-4 Challenges) [5]
Singing, happy drunks (5+ Challenges)
Source: :: Temple of the Roguelike - Roguelike News, Reviews, Interviews and Information ::

With fifty completed 7DRLs this year, some people wonder how they will have time to play them all! Fortunately, that is simple…
Just play one a week for the next year.
For those less dedicated, a team of evaluators was assembled to give all the roguelikes a once-over. We graded the roguelikes under six categories using a simple three point scale. We ensured every roguelike was graded by at least two reviewers, and aimed for most to have three reviewers.
After a long week of playing, we present our results!
Check them out here, at Roguetemple’s 7DRL Shrine! http://www.roguetemple.com/7drl/2010/
The Honorable Members of the Committee
This list is not meant to be an authoritative ranking of the games. If you dive in, you will see different reviewers often disagreed on the rankings.
Instead, it is a way for you to help select which 7DRLs are likely to have things of interest to you.
Specific comments were also written by reviewers. Note that these are criticism for the developer to better improve the game – please do not be unduly offended if they are nitpicky or consist of “I got killed by a ferret on the first screen”.
The categories are, with description of what a 3 means:
Thanks to all the members of the committee for their great efforts, we hope you enjoy it!
Source: :: Temple of the Roguelike - Roguelike News, Reviews, Interviews and Information ::
The results are in, congratulations to all the challengers!
Challengers: 87
Success: 49
Failure: 18
Runaway: 20
Source: Horrible Things » roguelike
Ok, so a theme munged from an old Beck song has absolutely nothing to do with roguelikes. Really though, this month seems to be all about new releases of roguelikes, lots of ‘em, and you’re a loser, baby, who should kill himself if you aren’t just a little bit excited about it. Yep, that’s my [...]Source: Slashware Interactive - Development Log
Ok, it’s finally done, it works! Download here
As usual, I forgot whatever lessons learned from last year and yet again tried to do something too big, I’m glad I could at least get a portion of what I wanted!
There’s no manual yet, but this should serve as an introduction:
In RULER, you are the ruler of one of seven tribes which destiny is to become civilizations, your goal is to make your people extend all along the land, and discover the marvels of science and technology…
Be careful though, because you can only count with your life and your loyal servants. If you die, you will never know what will happen to your civilization!
- Find a good place for your first 2 settlements, you want a place with food around (grassland, oceans and rivers are good places). You will watch your cities grow in time!
- Travel around looking for barbarian settlements to claim for you. Be careful not to run out of supplies! you can always go to one of your cities and refill.
- Influence your cities so that Tinkers are born and tech production starts
- Create units in your cities and Enlist them into your group, so that you can keep conquering and expanding!
- If you can’t create units, it may be because you don’t have enough resources! you can try trading resources from one settlement to another. Create a caravan (needs trader specialists) and load resources from a settlement, travel to the destination settlement and establish a trade route to exchange resources!
- Create sea unit and add them to your group to travel the seas!
- Create workers and build roads between your cities
Invested a lot of time trying to get a working Civilization AI, in the end… it works, but it’s not guaranteed to live for long :), I also added units from Stone to Future Age, and 7 civilizations.
I will release the source code, just in case anybody wants to contribute!
Congratulations to all the 7DRL Winners!
Aprox Work Time: 33:30 (25:30 + 8:00)
Source: Adventures of a Newbie Roguelike Dev
You can find it here:
http://sites.google.com/site/darrenjohngrey/games/trapper.zip
Screenshots later - I’m mentally exhausted now :P
Source: Slashware Interactive - Development Log
Done
Aprox Work Time: 25:30 (19:30 + 6:00)
Source: Slashware Interactive - Development Log
Units can now be created at cities and added to unit groups. They need available resources from the city in order to be created. Such resources are captured from the surroundings of the city.
Caravan units can trade 1 resource of one city for 1 resource of other city, so that you can bring the horses to that far away land.
You can also influence your cities in order for them to grow the specialists you need for those cool units.
Time is running out, (I advanced one hour less than expected, and invested about 2:00 more). I guess it’s time to cut the scope again!
Aprox Work Time: 19:30 (15:30 + 4:00)
Source: Legend of Angband
I finally completed my new game Mazeband. It was completed in about siz days. So I can say that I met the 7DRL challenge.