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Posts Tagged ‘7DRL’

2010 7DRL Challenge – Day 2, the real start

March 9th, 2010 Slash No comments

Source: Slashware Interactive - Development Log

Onward!

Run around creating settlements

Run around creating settlements

The Ruler project is now set up using Serf, and basic unit groups, units, civilizations and map are all set up. Calendar is also running, using a passive actor. You can walk in the (randomly generated) map and create settlements using your pioneer caravans.

Next: Barbarians and Creating Units

Aprox Work Time: 7:00 (4:00 + 3:00)

77 entries for the 7th 7DRL Challenge!

March 8th, 2010 Slash No comments

Source: :: Temple of the Roguelike - Roguelike News, Reviews, Interviews and Information ::

The challenge is on with an outstanding number of 77 7DRL Challengers!

You can still announce yours!

Roguetemple presents you all of them, for your viewing pleasure! (All times are GMT-5)

2010 7DRL Challenge – Day 1, the start

March 8th, 2010 Slash No comments

Source: Slashware Interactive - Development Log

And so it was, that the 7th 7DRL Challenge started…

Well, I wanted to start on Saturday but it was impossible, ended up starting around 5:00 PM on Sunday. Hoping for having a lot of time next Saturday and Sunday!

Lali in the town

Lali in the town

See the video

I was planning to just grow out a new game from the Expedition source code… but after spending 30 minutes into the horrible refactoring process I knew it was going nowhere…. although the need of sacrificing underlying code quality (and structure) in exchange for having a working product is something I have accepted before, this time I am going the other way!

So, I used the first day to make the SERF Engine work again, and actually managed to get a walk in the map demo working, with all the needed components. The only missing thing here are autonomous entities (a.k.a. “Monsters”) but I can’t spend more time into it, for now! You can download the source code, for examination, here: SimpleRL source code. Part of Serf 0.7

SERF is a roguelike game framework, you create roguelikes by defining the entities’ structure, their actions, the level generators, etc. It’s meant to save you work with the basic things, but it wont make wonders if you don’t know how to use it! (and it is aimed at developers, not end users).

Someone may find it useful some day, for now, I am the main user :)  It is also open source…

Anyhow, as a result SERF 0.7 has been released. Tomorrow I will start the real SERF module for the 7DRL!

Aprox Work Time: 4:00

7DRLs

March 6th, 2010 Dave No comments

Source: Kharne

This year's 7DRL has just started. What is a 7DRL?

A Seven Day Roguelike is a roguelike created in seven days. This means the author stopped writing code one hundred and sixty eight hours after they started writing code.
Already there are quite a few entries. Good luck to all the developers taking part, and I hope to review some of the entries when they are done.
Categories: Kharne, Planet Roguelike Tags:

The 7DRL Challenge is coming!

March 3rd, 2010 Slash No comments

Source: :: Temple of the Roguelike - Roguelike News, Reviews, Interviews and Information ::

The 2010 7DRL Challenge starts next Saturday March 6!

Knights from all over the land are waving their standards into our kingdom… it’s time to play!

The 2010 7DRL Challenge is coming!

February 11th, 2010 Slash No comments

Source: :: Temple of the Roguelike - Roguelike News, Reviews, Interviews and Information ::

Within the week of March 6th to March 14th,

you are challenged to write a roguelike

in 168 hours!

This will be the 7th 7DRL roguelike challenge…. everybody get ready!!!

More information at Roguetemple’s 7DRL Shrine

Mines of Elderlore: welcome Libtcod!

February 8th, 2010 Altefcat No comments

I have been following Libtcod for a long time, since it is probably the most promising project related to roguelikes published on the past years. What I was missing was a good reason – and some motivation! – to dive in it and code my own Libtcod roguelike.

On the other hand, the next 7DRL is arriving; Mines of Elderlore, my 7DRL attempt some years ago, made me realize that coding under time pressure, with a common goal with some other folks, can be a really stimulating experiment and good way to produce something that simply works.

So I would really like to try to create a 7DRL roguelike under Libtcod this year. But what I need first is to improve my knowledge in this library, and, well yes, practice a little my oldy pythonic skills. And what better subject for this than my old 7DRL Mines of Elderlore?

Adding Libtcod was easier than I would have expected. The python files were already set to handle different displaying libraries (Curses and Pygame), and Libtcod is very well documented and supported by its author Jice, so only a few hours were necessary to provide this first version.

You can download the game there:

The state of the game is far from completed: it is just a work in progress, still playable from the beginning to the end (I hope…), but some features and details are lacking.

You can tweak the moe.ini file to change the screen size, set it to fullscreen, and some other more-or-less explicit parameters. F1 to F4 keys provide in-game help.

Closing down for the season

Source: Numeron Reactor

Hah.

So much for regularly updating over the holdiays. I did get work done on Rail though, and its continuing at a rate of about an hour day. I sneak some in at work ;)

Things are getting done, but I think this blog for one will be shut down for a while.

Im just lazy :)



Expect a post for the open and close of the 7drl in late feb/early march though, and an update to the Numeron Reactor download page for it ;)

Taking a bit of a break

November 26th, 2009 Nicholas "Numeron" Ross No comments

Source: Numeron Reactor

Ive decided for now that stopping working of Rail for a bit is better than my inability to devote to it the time it really needs. Unlike other projects though I know this is one I will come back to when time is back on my side.

For now though, even though its months away Ive been throwing some ideas around my head for the next 7 day roguelike challenge in March. I found an old tamagotchi I used to own the other day, and I see potential there. Perhaps my 7DRL could be a small roguelike back yard where you can drop enemies and toys and cave entrances for your pet to go exploring. Contolled by dropping treats in appropriate places perhaps... hmm...

:)

Roguelike Challenge Completed

March 15th, 2009 Legend of Angband No comments

Source: Legend of Angband

I figured out how to distribute my game including the libraries and run time files it requires. Since I was in the 7 Day Roguelike Challenge, I posted the following declaration on Usenet group rec.games.roguelike.announce:

I completed my 7DRL entry dL1. It was written in Java and made use of libjcsi for input/output. It requires Java 1.6. You can get it at http://h1.ripway.com/gifcom/dL1/dL1.zip

Launch the game by typing "java dL1". Move around with the keypad. Numlock must be on to move diagonally. Press "q" to quit. Grab some gold. Attack young dragons. That's about it.

This is only my second real Java program. I am in a Java programming class at college. Read all about my 7DRL week on my blog http://legend-angband.blogspot.com/

- Legend of Angband
 

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