Archive

Posts Tagged ‘CastlevaniaRL’

CastlevaniaRL: Day 15 OTNA, Version 0.73 released!

March 1st, 2010 Slash No comments

Source: Slashware Interactive - Development Log

Just some final fixes before February ends!

I added the Mandragora Scream attack, which I dont know why I had never implemented :)

Download from http://slashie.net

Done

- 0001007: [Bug Report] Invalid BLAST action crash
- 0001006: [Bug Report] No Boss in Dragon King Lair
- 0001005: [Bug Report] Equipping a weapon deletes the one that was previously equipped

Aprox. Work Time (Of the new age): 37:40 (36:40 + 1:00)

CastlevaniaRL: Day 14 OTNA, Version 0.72 released!

February 27th, 2010 Slash No comments

Source: Slashware Interactive - Development Log

Just wrapped up and released a bugfixes version. Next time I must remember to subject the product to a proper testing cycle! (like I used to do.. bah…)

Download from http://slashie.net

Aprox. Work Time (Of the new age): 36:40 (36:20 + 0:20)

CastlevaniaRL: Days 12 and 13 OTNA, Version 0.71 released!

February 27th, 2010 Slash No comments

Source: Slashware Interactive - Development Log

Had to pack a release due to a critical bug when equipping shields

Downloads available on Slashie.net

- 0000997: [Bug Report] Crash when equipping shield

Continued working, fixing some critical bugs reported on roguetemple

- 0001001: [Bug Report] Keys spawned beside walls
- 0001000: [Bug Report] Crash on saving
- 0000999: [Bug Report] Weather effects multiply

Also, fixed the MP3 player! so 0.72 will probably have a MP3 bundle in addition to the midi one!

- 0001002: [Tasks] Fix MP3 Player

Aprox. Work Time (Of the new age): 36:20 (33:20 + 1:00 + 2:00)

CastlevaniaRL: Day 11 OTNA, Version 0.7 released!

February 24th, 2010 Slash No comments

Source: Slashware Interactive - Development Log

Lots of changes on this new version, powered by the results of the February Powerpoll!!

Downloads available on Slashie.net

Major changes:
* Environmental Effects (Fog, Rain, Storm, Sunny)
* Active Evade: Enemies target your last location
* Training mode is now less sparse and much more informative
* The game manual has been organized and a lot of more info added
* Remappeable keys
* Dodge Skill added
* Underwater combat with some weapon classes
* Damage is now displayed in the messages
* Some areas of the castle are now more “interesting”
* Skills are now easier to acquire
* Balanced difficulty for manbeast on mid game
* Two handed weapons

Screenshots (Click to enlarge)

Full changes log: here

Aprox. Work Time (Of the new age): 33:20 (25:20 + 8:00)

CastlevaniaRL: Day 10 OTNA

February 22nd, 2010 Slash No comments

Source: Slashware Interactive - Development Log

Showing damage caused an received

Showing damage caused and received

Now showing caused and received damage, which took a long time (sorry about that, it annoys me when I have to invest more time in this sort of things that seem so simple in the end product :P )

The manual is also much better now, I am linking it for reference: Manual

Done

- 0000930: [Bug Report] Last messages not show
- 0000995: [Tasks] Show caused and received damage
- 0000994: [Bug Report] Weapon shop always empty
- 0000081: [Request for Enhancement] Lack of thorough instructions in the manual
- 0000993: [Tasks] Add confirmation to warp when has hostage
- 0000067: [Request for Enhancement] Change view distance in castle quarters
- 0000065: [Request for Enhancement] Name changes

Aprox. Work Time: 25:20 (21:20 + 4:00)

CastlevaniaRL Days 7, 8 and 9 OTNA

February 22nd, 2010 Slash No comments

Source: Slashware Interactive - Development Log

Pretty deep changes in the works! Active evade has been added (this means you can dodge skeleton bones as long as you keep moving out of their line of fire (ala MetroidRL))

Added some environmental effects, let’s see how they work…

Also, keys a remappeable now. It took much longer than I thought it would…

The tickets to be dispatched for next version have been marked, I hope to do it before tuesday!

Heavy Fog

Heavy Fog

Done:

- 0000026: [Tasks] Add Active Evade to CastlevaniaRL
- 0000938: [Request for Enhancement] Allowing reasigning keys
- 0000061: [Request for Enhancement] Environmental Effects
- 0000060: [Request for Enhancement] Prelude Arena adjustments

Aprox. Work Time: 21:20 (12:20 + 3:00 + 3:00 + 3:00)

CastlevaniaRL: Day 6 OTNA

February 19th, 2010 Slash No comments

Source: Slashware Interactive - Development Log

Following the results of the February Slashie.net Powerpoll, with CvRL winning with 42.5% of the votes, I decided to tackle the pending tickets, starting from the older ones!

Better Castle Corridor

Better Castle Corridor

- 0000054: [Request for Enhancement] Vampire Renegade power balances
- 0000053: [Request for Enhancement] Scale Hand to Hand Combat more strongly
- 0000036: [Tasks] Control Manbeast loss of control
- 0000030: [Tasks] Address Balance Issues Described on Thread
- 0000029: [Tasks] Change level up schema to acquire skills quickly
- 0000028: [Tasks] Increase Manbeast natural defense
- 0000027: [Tasks] Modify open areas on castle
- 0000024: [Tasks] Too much gold issue

Aprox. Work Time: 12:20 (8:20 + 4:00)