Source: Slashware Interactive - Development Log
Just some final fixes before February ends!
I added the Mandragora Scream attack, which I dont know why I had never implemented
Download from http://slashie.net
Done
- 0001007: [Bug Report] Invalid BLAST action crash
- 0001006: [Bug Report] No Boss in Dragon King Lair
- 0001005: [Bug Report] Equipping a weapon deletes the one that was previously equipped
Aprox. Work Time (Of the new age): 37:40 (36:40 + 1:00)
February 27th, 2010
Slash
Source: Slashware Interactive - Development Log
Just wrapped up and released a bugfixes version. Next time I must remember to subject the product to a proper testing cycle! (like I used to do.. bah…)
Download from http://slashie.net
Aprox. Work Time (Of the new age): 36:40 (36:20 + 0:20)
February 27th, 2010
Slash
Source: Slashware Interactive - Development Log
Had to pack a release due to a critical bug when equipping shields
Downloads available on Slashie.net
- 0000997: [Bug Report] Crash when equipping shield
Continued working, fixing some critical bugs reported on roguetemple
- 0001001: [Bug Report] Keys spawned beside walls
- 0001000: [Bug Report] Crash on saving
- 0000999: [Bug Report] Weather effects multiply
Also, fixed the MP3 player! so 0.72 will probably have a MP3 bundle in addition to the midi one!
- 0001002: [Tasks] Fix MP3 Player
Aprox. Work Time (Of the new age): 36:20 (33:20 + 1:00 + 2:00)
February 24th, 2010
Slash
Source: Slashware Interactive - Development Log
Lots of changes on this new version, powered by the results of the February Powerpoll!!
Downloads available on Slashie.net
Major changes:
* Environmental Effects (Fog, Rain, Storm, Sunny)
* Active Evade: Enemies target your last location
* Training mode is now less sparse and much more informative
* The game manual has been organized and a lot of more info added
* Remappeable keys
* Dodge Skill added
* Underwater combat with some weapon classes
* Damage is now displayed in the messages
* Some areas of the castle are now more “interesting”
* Skills are now easier to acquire
* Balanced difficulty for manbeast on mid game
* Two handed weapons
Screenshots (Click to enlarge)









Full changes log: here
Aprox. Work Time (Of the new age): 33:20 (25:20 + 8:00)
February 22nd, 2010
Slash
Source: Slashware Interactive - Development Log

Showing damage caused and received
Now showing caused and received damage, which took a long time (sorry about that, it annoys me when I have to invest more time in this sort of things that seem so simple in the end product
)
The manual is also much better now, I am linking it for reference: Manual
Done
- 0000930: [Bug Report] Last messages not show
- 0000995: [Tasks] Show caused and received damage
- 0000994: [Bug Report] Weapon shop always empty
- 0000081: [Request for Enhancement] Lack of thorough instructions in the manual
- 0000993: [Tasks] Add confirmation to warp when has hostage
- 0000067: [Request for Enhancement] Change view distance in castle quarters
- 0000065: [Request for Enhancement] Name changes
Aprox. Work Time: 25:20 (21:20 + 4:00)
February 22nd, 2010
Slash
Source: Slashware Interactive - Development Log
Pretty deep changes in the works! Active evade has been added (this means you can dodge skeleton bones as long as you keep moving out of their line of fire (ala MetroidRL))
Added some environmental effects, let’s see how they work…
Also, keys a remappeable now. It took much longer than I thought it would…
The tickets to be dispatched for next version have been marked, I hope to do it before tuesday!

Heavy Fog
Done:
- 0000026: [Tasks] Add Active Evade to CastlevaniaRL
- 0000938: [Request for Enhancement] Allowing reasigning keys
- 0000061: [Request for Enhancement] Environmental Effects
- 0000060: [Request for Enhancement] Prelude Arena adjustments
Aprox. Work Time: 21:20 (12:20 + 3:00 + 3:00 + 3:00)
February 19th, 2010
Slash
Source: Slashware Interactive - Development Log
Following the results of the February Slashie.net Powerpoll, with CvRL winning with 42.5% of the votes, I decided to tackle the pending tickets, starting from the older ones!

Better Castle Corridor
- 0000054: [Request for Enhancement] Vampire Renegade power balances
- 0000053: [Request for Enhancement] Scale Hand to Hand Combat more strongly
- 0000036: [Tasks] Control Manbeast loss of control
- 0000030: [Tasks] Address Balance Issues Described on Thread
- 0000029: [Tasks] Change level up schema to acquire skills quickly
- 0000028: [Tasks] Increase Manbeast natural defense
- 0000027: [Tasks] Modify open areas on castle
- 0000024: [Tasks] Too much gold issue
Aprox. Work Time: 12:20 (8:20 + 4:00)