Source: Horrible Things » roguelike
Ok, so a theme munged from an old Beck song has absolutely nothing to do with roguelikes. Really though, this month seems to be all about new releases of roguelikes, lots of ‘em, and you’re a loser, baby, who should kill himself if you aren’t just a little bit excited about it. Yep, that’s my [...]
Categories: Dungeon Crawl Stone Soup, Horrible Things » roguelike, Planet Roguelike, Transcendence
Tags: 7DRL, assemblee, doomrl, dungeon crawl, found things, free, free games, games, Roguelike, roguelikes, TigSource
Source: Legend of Angband

To save time I decided to develop my
roguelike entry this year in the C++ programming language. I downloaded Microsoft Visual Studio 2008. Normally this software costs around $600, especially since I got the professional version. Luckily I am a student at a community college. Microsoft gives the software for free to poor students like me.
I know Visual Studio can target a "console application". To me that means you get text output on an old DOS box style window. I got an app to come up and display the DOS box. However I can't get the thing to display text where I want it on the screen. I am calling the
WriteConsoleOutput function. You would think that would be simple. But the darn thing keeps throwing an error.
The optimal development environment would be one where I could concentrate on the mechanics of the game. I feel like I am wasting time trying to figure out the mundane programming tasks now like just drawing anything on the screen. If this keeps up, I am going to be doomed and fail in producing anything that looks like a game. I need luck. If you know how to do ASCII output with Visual Studio easily, let me know.
Source: Horrible Things » roguelike
I was just writing about Spelunky for my blog, wondering when it would hit 1.0, when BAM, front page of IndieGames: Spelunky Coming to XBLA in 2010 No foolin’. And it’s got a real website, too: http://www.spelunkyworld.com/original.html Though it came out shortly before year’s end, I’ve pretty much thought of this action roguelike as my [...]
Source: Horrible Things » roguelike
I guess I’m on a roguelike tear this week, because I can’t rip myself from DoomRL today. Like Doom, it’s good, dumb fun… but not that dumb. The plot is still pencil thin, the demons are mostly the same as in the original. There is quite a bit of killing, and only slightly less dying. [...]
Source: Horrible Things » roguelike
Part 1 of this series introduces Decker and how it relates to the roguelike game genre. Part 2 considers the part of the game the supports the action: character development, examining the cyberdeck, and obtaining or building new hardware and software. In this post, we’ll carry out a typical cyberhit against a future version of [...]
Source: Horrible Things » roguelike
In my previous post, I introduced the graphical roguelike Decker, and how to obtain it and soften the harsh graphics a bit. Here, we’ll get into Decker’s actual gameplay. Next to the graphics, the toughest part about getting into Decker is figuring out how to make a living as a hacker in the cyberpunk world [...]
Source: Horrible Things » roguelike
I’ve played a few roguelikes on and off (mostly off) for the past ten years or so, starting with the venerable Nethack. I would play Nethack for a week at a time, building new characters, delving deeper within the Mazes of Menace, until I hit a kind of ‘research wall.’ I always became disillusioned by [...]
Source: Horrible Things » roguelike
Acting like it’s a rainy day in 1986. Watching a young and smug Jeff Bridges in Disney’s Tron, and playing Decker, a roguelike game based roughly on an old tabletop RPG called Shadowrun. In Decker, you play a William Gibson-style hacker, taking illicit contracts to hack into corporate systems and steal data, fight intrusion countermeasures, [...]
Source: Horrible Things » roguelike
Oh, so close to 1.0. My personal pick for tiny game of the year, Spelunky, has been released at version .99.9b, after a slightly bumpy .99.9 version. The most noticable change is that the player character is now somewhat zippier than before, which may take some getting used to. Flares seem to have disappeared from [...]
Source: Horrible Things » roguelike
The tireless Derek Yu offers another minor release, includes some bugfixes and play improvement. Perhaps not that worthy of an entire post, but this game is really, really good. (Explore a system of caves! Die in hilarious ways!) Placeholder site. Direct download. Eegra also fumbles his way through a profanity-laced half-description of Spelunky on his [...]