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Posts Tagged ‘news’

Tournament Sprint map playable on CDO again

August 19th, 2010 greensnark No comments

Source: Dungeon Crawl Stone Soup

When applying a crash bugfix to the crawl.develz.org 0.7 Crawl recently, I accidentally broke the tournament Sprint setup, so Sprint was unavailable on CDO for a couple of days. This is now fixed, and you can play Sprint tournament games on CDO again. Sorry for the inconvenience.

T-Engine4 / ToME4 beta9 unleashed!

August 14th, 2010 DarkGod No comments

Source: T-Engine 4 - Tales of Middle-Earth

As promised here comes T-Engine4 and ToME4 beta9 !

Major new feature: online profiles, useful for both the player and the developer, please use them :)

Release highlights:

  • Much balancing and fixes
  • Many new artifacts
  • Online profiles
  • New quest & zones
  • Last of the prides: Gorbat Pride
  • New & nastier monsters

Expanded changelist:

  • Tooltip correctly updates
  • Pyromancer/Cryomancer now have a good class description
  • Archery masteries now have a description of the damage they provide.
  • Fixed targeting if you self-target.
  • Static map generator can now take an entity as {random_filter={…}} to generate a random entity
  • New zone: the Flooded Cave
  • New zone: the Caverns of Osse
  • New random encounter in the far east.
  • Re-adjusted damage of some NPCs
  • Fixed mouse move outside of the map
  • Fixed projectiles outside of the map
  • PlayerProfiles online sync UI is now available! Thanks to shani
  • Various stats for ToME are saved in the profile, artifacts found, uniques killed, characters created and killed
  • Some player profile rpc calls can be asynchronous to not delay gameplay
  • Implemented Body of Fire for alchemy
  • Rewrote ToME archery system, fixing bugs, making it cleaner and more pleasing
  • Improved dialogs drawing code, should be a tad faster
  • No automatic choice at birth even with only one entry
  • Added tridents
  • Display item key when picking up
  • Fixed the EnterName dialog to release keyboard control when cancelled
  • Zone:getGenerator will check the generator exists
  • Greater Multi-Hued Wyrm is more powerful
  • Fixed log display, color will now “bleed” to the next line correctly
  • Increased the penalities of nightmare and insane modes
  • Added a new event at the end of Moria to better link the story
  • Renamed physical/spell/mental resistance to “save”
  • Added silence effects, prevents scroll use, spells and divine talents
  • Added nagas
  • Added disarm effect to some NPCs
  • Increased the rarity of non-native NPCs
  • Divination/Identify now correctly works in a radius
  • Phantasmal Shield now does correct damage
  • Quicken Spell has all ranks useful
  • Tooltip fixed position
  • Fixes giving the staff of absorption to the apprentice mage
  • Ressource cost in talent display now correctly accounts for fatigue
  • Added a Map.attrs(x, y, k, v) method to store various attributes on the map at x, y in a key ‘k’. If ‘v’ is given it sets it otherwise it gets it. Actor:randomTeleport() wont teleport to places with the no_teleport flag set
  • Fixed the exit of Eruan
  • Orc necromancers have new powers in Rak’Shor Pride
  • Orc blood mages have appeared in Rak’Shor Pride
  • High level NPCs ca have stats over 60
  • Orc corruptors in Rak’Shor Pride
  • Rak’Shor Pride boss is now quite harder
  • New images for the remaining objects!
  • Walls created by Stone Prison are now diggable
  • Added rng.normalFloat() function
  • Fixed equilibrium using NPCs
  • New zone: Gorbat Pride (unfinished but playable)
  • Temporal spell Congeal Time now throws a slow moving bolt that can hit multiple targets
  • Stone Prison walls are diggable
  • Objects can have a “carrier” table field, just like “wielder”, that adds properties when carried
  • Added eight new world artifacts
  • The Orbs of Command now grant a stat increase while carried

Have fun!

T-Engine4 / ToME4 beta8 unleashed!

July 31st, 2010 DarkGod No comments

Source: T-Engine 4 - Tales of Middle-Earth

As promised here comes T-Engine4 and ToME4 beta8 !

Many things got balanced and fixed this release, I will welcome comments! :)

Some internal changes to the engine to make things simpler/easier for module makers, make sure you read the change list.

Release highlights:

  • Much balancing and fixes
  • Images for nearly all objects
  • Many new egos and artifacts
  • Two new “secret” mage subclasses (unlockable)
  • Projectile system
  • New talents for warriors
  • Two new Orc Prides

Expanded changelist:

  • Fix map crash in Angolwen
  • Fix unided ego objects
  • Fix character sheet line feeds
  • Fix Shield Pummel shield attack
  • Fix warriors archery mastery
  • Personal achievements showing up in character dump
  • Tooltips show up over other UI elements
  • Apprentice mage quest does not mistake an Alchemist for an Archmage
  • Talents that have hostile actions will default to hostile targets
  • Generic talents will be displayed as such in the talents screen
  • Fix many alchemist issues
  • Wildfire talent line
  • Ice talent line
  • Golem can be renamed with the Refit Golem talent
  • New physical talent line for warriors: Superiority
  • New physical talent line for warriors: Warcries
  • New Projectile entities, some spells/archery/… use them to make a real projectile that travels the map (very very fast)
  • New ActorProject:projectile() function that works like project() that that creates a projectile
  • Many on hit effects wont trigger if the target is already dead
  • Rebalance and add new powers to Alchemist class
  • Fix game menu mouse/keyboard interaction
  • Add new bow artifact and egos
  • Add new sling egos
  • Add ammo egos
  • New egos: helms
  • New item type: cloth hats (wizard hat)
  • New artifact: Glamdring
  • New egos fors leather caps
  • Allow activable objects to run a talent
  • New egos: charged (prefix), allows to use a random talent, with charges (do not self recharge)
  • Added many new images by Mushroomhermit
  • Resting now gradually improves your life/mana/stamina regen rate, so that it does not affect short restst much but reduces waiting time on long ones
  • New artifact: the Tome of Flames (not available everywhere)
  • Divine/Glyphs are now all projectable to a distance
  • New Entity:getDisplayString() method that returns a string that makes drawColorString* display the entity image inside the text (only works on cards that can do framebuffer objects)
  • Inventory, stores, tooltips, … now display the image
  • Fixed Sunburst description
  • Most zones can now have all existing NPCs, but non-native ones are rare, to spice things up a little
  • The scribe in Minas Tirith and Gates of Morning and the Staves & Wands store in Angolwen can now recharge charged objects
  • Added multi-hued dragons to the generic set of monsters, beware of the Greater Multi-hued Wyrm .. it is quite nasty
  • Added monster pits to some zones, have .. fun
  • Fix store selling not updating after object identification
  • Moved the cuttle little bunny to be old forest only
  • Can not read scrolls while blinded
  • New zone: Vor Pride
  • The Orc Pride bosses now have the rank of elite boss
  • Most NPCs that have sustainable talents will be created with them active
  • Changed the max life rank adjusting formula, this should result in more life for all actors at high level, specialy for bosses
  • Changed level.ups[1] and level.downs[1] to level.default_up and level.default_down. You must update your module, probably in Game:changeLevel().
  • New engine interface PlayerMouse, this handles the default mouse actions, so that modules can easily implent them. You are encouraged to switch to use it.
  • New engine interface GameTargeting, this handles all the complex targeting code for you. You are encouraged to switch to use it.
  • Updated both ToME and example module to the new interfaces
  • Example module now uses display strings and shows a tooltip for Grids
  • Example module now comes with both talent & actor seen display enabled
  • Do not compute FOV when blind
  • Stealth now works correctly for monsters
  • Improve faction function descriptions (yufra)
  • Fixed levelup stats to not take into account equipment
  • Redesigned how NPCs in ToME get rarity, this affects most zones
  • Added some more orcs
  • New zone: Grushnak Pride (THIS IS A TEST, the zone is not completly done)

Have fun!

Tourney ‘10 Time!

July 31st, 2010 bookofjude No comments

Source: Dungeon Crawl Stone Soup

A quick reminder to all you eager Crawlers out there: there’s less than twelve hours (at the time of writing this, 10 hours, 21 minutes and a few seconds) until the start of the annual DCSS Tourney! Get your crawling kit in, stock the fridge with caffeine drinks and settle down for the ride. As a [...]

Tourney Time Again!

July 24th, 2010 bookofjude No comments

Source: Dungeon Crawl Stone Soup

Calling all avid crawlers! The calendar rolls once more towards August, and August means the annual Dungeon Crawl Stone Soup Tournament! It will begin at midnight, August 1st (UTC), and continue through until midnight, September 1st (UTC). All Stone Soup version 0.7.0 games started during this period of time, on both crawl.akrasiac.org and crawl.develz.org, will count [...]

Stone Soup 0.7.0 “Pacific Pachyderm”

July 24th, 2010 greensnark No comments

Source: Dungeon Crawl Stone Soup

The 0.7 release of Dungeon Crawl Stone Soup is here, complete with elephants, tile awesomeness, and fully recharged electric eels. Edit: 0.7.1 is now out with a fix for a severe bug affecting ziggurats and other Lua-triggered features such as bazaars. Please update to 0.7.1 if you’ve already downloaded the 0.7.0 release. All 0.7.1 release files are [...]

Roguelikefiction on the Road

July 23rd, 2010 njerpe 2 comments

Source: Legerdemain

So… cheers to all the cool folks we met at Origins last month in Columbus, OH; we had a real blast. Sales of our Legerdemain cluebook package exceeded expectations and we have already sent in a call to our printer here in Atlanta for another run.

Next up is Gen*Con Indy, which runs in Indianapolis from Aug. 5 to 8 and promises to be an even bigger event than Origins. We’ll be in booth #2543 so if you missed us in June drop by and hang out as we peddle our wares and chat about upcoming games and experimental fiction projects we’ve gotten cooking.

Here’s a shot of the booth, with Rabelais holding up the cards and Dr. Zaius holding down the books:






Here’s a shot of Legerdemain’s confused author. I think this was Barley’s, right across the street from Origins.

Categories: Legerdemain, Planet Roguelike Tags: ,

RC3 for 0.7.0

July 21st, 2010 greensnark No comments

Source: Dungeon Crawl Stone Soup

The third release candidate for 0.7.0 is out, addressing issues with piety gain, slime wall damage, and other miscellaneous fixes. Mac and Windows binaries are on the development builds page as usual. When filing bug reports on Mantis, please attach your save games if you have them. Also, please make your bug reports as detailed as possible [...]

Second release candidate for 0.7.0

July 18th, 2010 greensnark No comments

Source: Dungeon Crawl Stone Soup

0.7.0-rc2 is out, fixing many of the instabilities and other bugs in the first release candidate. Please pick up Mac and Windows builds for 0.7.0-rc2 on the development builds page. The new Windows installer is also available directly from the development builds page now.

First release candidate for 0.7.0

July 15th, 2010 greensnark No comments

Source: Dungeon Crawl Stone Soup

The first release candidate for 0.7.0 is here, featuring slick new tiles, a new Sprint map from the strange and terrible Chapayev, Demonspawn with fancy new mutations and chrome wheels, and a new tutorial with Extra Bling (TM). There’s also a detailed list of changes if you enjoy that kind of thing. Mac and Windows builds for [...]