Source: Dungeon Crawl Stone Soup
Mac OSX Binaries of 0.7 alpha:
Mac OSX Tiles Build
(Last updated 2010-07-09, 0.7.0-a1-136-g6024cb9)
Mac OSX Regular Build
(Last updated 2010-07-09, 0.7.0-a1-136-g6024cb9)
We’re close to a release candidate for 0.7, but saves will remain compatible with the alpha versions of 0.7. Have fun with Menkaure in the Violet Keep (Sprint), courtesy Chapayev, and please report bugs on Mantis as usual.
Windows [...]
Source: Dungeon Crawl Stone Soup
Where’s my dowsing rod?
As some devoted players may have noted already, the Divinations school is gone: vanished, disappeared, no traces left. Actually, that’s not quit true, some traces are still there.
But one thing after the other — why did the developers, blessed with their insight and wisdom, remove a whole spell school? The main reason [...]
Source: Dungeon Crawl Stone Soup
Due to the large amount of quality posts (specifically, Eino Keskitalo’s account of a Naga Transmuter of Cheibriados, and Johanna Ploog’s article on Shoals and tiles development) that have been made to the blog recently, as well as limited time on my part, we’re going to forgo the usual play-testing highlight and instead deliver The [...]
Source: Dungeon Crawl Stone Soup
If you’re a follower of the crawl-ref-discuss mailing list or a regular reader of commit logs (I know that I am!) you may have noticed the creation of a new branch of Dungeon Crawl Stone Soup. The branch in question is “stone_soup-0.6″, and its creation means a variety of things for players of the trunk [...]
Source: Dungeon Crawl Stone Soup
We thought we’d take on a slightly lighter (but no less relevant) topic this week: monster packs. Conveniently sized for maximum death, there are a variety of monsters that come in packs. The ones people probably notice the most are ugly things, slime creatures and yaks. These are the most prevalent in the early and [...]
Source: Dungeon Crawl Stone Soup
You can catch any play-testing posts that you might have missed here! Windows builds will be updated shortly.
If you’ve played an ASCII build of Dungeon Crawl Stone Soup recently, you might’ve noticed that some monsters have had a makeover recently. If you play tiles, then you might also have noticed a new addition to the [...]
Source: Dungeon Crawl Stone Soup
You can view previous play-testing posts here (you might need to scroll to get past the copy of this post)! Tune in tomorrow for the “great big list” of changes.
We thought we’d take a bit of time out of our busy lives to reflect on the religious aspects of Dungeon Crawl Stone Soup: if you’ve [...]
Source: Dungeon Crawl Stone Soup
You can catch any play-testing posts that you might’ve missed here. Windows trunk builds will be updated shortly for this post.
This week, we’re going to talk about the Ecumenical Temple: with all the new gods (who you can read about here), it’s started to feel a little bit cramped. In order to solve this issue, [...]
Source: Dungeon Crawl Stone Soup
Another week, another play testing post! You can catch any that you might have missed in our play-testing category.
This week, we’re going to talk about amulets: there have been a lot of changes to them recently, and while they aren’t finished, I thought we could highlight some of the major changes and how they’ll affect [...]
Source: Dungeon Crawl Stone Soup
Our second play testing post for the year! You can see the previous play-testing posts in the play-testing category, conveniently located here! (Thanks Napkin.)
We’re also going to try something new this week. I’m going to highlight some of the recent major changes and reflect on them, instead of just including them in the Great Big [...]