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Archives pour 11/2009

More on stairs and monsters

30/11/2009 Dave Aucun commentaire

Source: Kharne

I think that, further to the comments on my last post, I won't bother, for now, allowing monsters to follow the character up and down stairs.
Categories: Kharne, Planet Roguelike Tags: ,

Process documentation

Source: Dungeon Crawl Stone Soup

Lately we’ve been pulling together a short document to describe how the Stone Soup project operates. The aim of this is to enable people interested in contributing to quickly learn how they can. It’s also about writing it down for people already contributing, of course. Recent growth of the team and increased contributions (yay!) inspired [...]

Progress on XIOBREAK

Source: Lisp Games Development Et Cetera

I've been working on XIOBREAK, my brick-busting game and my entry into the FLGC09 compo, and would like to present a few gameplay videos to showcase what's been completed in 48 hours out of the seven days allotted.

The videos are available here and here, at youtube.

FLGC09 entry, day 2 progress

Source: Lisp Games Development Et Cetera

See the video of the work-in-progress at youtube or use the embedded player below.

I'm designing as I go, but I envision something with enemies, and where the gun is positioned and controlled independently of the player's paddle. Also, I would like cities across the bottom whcih you must defend, like in Missile Command.

Review: Triangle Wizard

Source: If Error Throw New Brick

Since this is Thanksgiving weekend, I didn't have to program. At the recommendation of someone in a comment thread, I decided to check out Triangle Wizard. Here's my mini-review: Name: Triangle Wizard Type: Roguelike, real time, modified Website: http://www.trianglewizard.webs.com/ I had never heard of this game before yesterday. It's a freeware real-time roguelike, which only runs under

The short adventure

Source: Rogue Hut

Good thing first. I have programmed Teemu and it's getting all the extra things I wanted, but there is still work to do before release of v1.1.

Bad thing is that I got fucked by Fujitsu. Only thing I could do is write this article.
Categories: Planet Roguelike, Rogue Hut Tags:

XIOBREAK preview

Source: Lisp Games Development Et Cetera

I'm working on a potential FLGC09 compo entry. This is a clone of the familiar block-busting game. What's shown in this video is the result of the first few hours of work, and as you can see it uses the new sprite system for the bouncing balls. A few bugs are shown, in particular my paddle shrinks for some mysterious reason.

See it here on youtube or check out the embedded player below.

News – RogueBasin – 28 Nov 2009

Source: News - RogueBasin

Interhack 2.1.31a released -- Delivered by Feed43 service
Categories: News - RogueBasin, Planet Roguelike Tags:

Mailing list for lisp-games-dev

Source: Lisp Games Development Et Cetera

Please join the lisp games dev mailing list to participate in the discussion, and especially if you want to participate in FGLC09 (the Friendly Lisp Games Competition, see previous posts.) We've already got several participants signed up... why not log onto the mailing list and introduce yourselves!

libtcod 1.4.3b1 released

27/11/2009 jice Aucun commentaire

Source: The Chronicles Of Doryen

Don’t think it doesn’t worth upgrading because 1.4.2 is only one month old. Here are the main new features in 1.4.3 :

  • subcell resolution blitting function TCODImage::blit2x
  • the long-awaited function that changes ascii, foreground and background colors in a single call !
  • unicode support for print* functions along with 4 unicode fonts provided by Mingos
  • for mingw32 and linux, the library comes in two flavours to handle properly bad parameters : a debug library using assertions to stop the debugger when a bad parameter is detected and a release library which silently ignore bad parameters to keep the game from crashing

Not that this is still a beta1, so expect bugs and moving features until the final 1.4.3.

The complete changelog is here. Grab the library here.