What is going on in Dweller land?
06/09/2010
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Source: Random observations in a world of ones and zeros
I've been quite busy at work lately with a bunch of deadlines creeping up on me while I at the same time temporarily have taken over management of one of our dev teams... Still, progress is made on Dweller and I think you will enjoy the upcoming changes!My goal is to release a new Dweller version for the ARRP (Annual Roguelike Release Party) on September 19th. Some of the highlights of the upcoming release:
- An actionbar will be present while moving around on the map. From the action bar you will be able to quickly fire missiles, use spells or wands, access the inventory and so on. The actionbar will only be visible on touchscreen devices ofcourse.
- New player and monster "unit frames" showing the essential information about the monster you are fighting
- Named/unique monsters with themed names (ex Lughdush for an Orc, Vilefang for a Spide) as well as themed artifact names.
- Language support. Soon you will be able to play in your own language (as long as you help me with translations :-) )
- I hope to be able to squeeze in one or two new monsters as well
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