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Archives pour la catégorie ‘CyberRogue’

Server kaboom…

Source: CyberRogue

The server this site is hosted on has died, so the Trac database and SVN are currently unavailable. Until I can recover from backups (which may be a little out of date, grrrr) then they will be unavailable.

Sorry for the inconvenience.

©2010 CyberRogue. All Rights Reserved.

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Related posts:

  1. Moving moving moving…

Looking for old friends…

Source: CyberRogue

This is a bit of a vent, as I don’t expect much to come from it. I might get lucky, because he used to be really into his roguelike games, but right now, I don’t even know if he’s still online.

I’m looking for an old friend, Nic/Nat Gee, also known as weebeestie/wee_beestie, and I’m not having much luck. Not that I think anyone would have much luck finding me, but finding “Scautura” is fairly easy if you knew me by that name. It’s unique, fortunately (now watch all the squatters/spammers etc. grab it for usage), so I guess I’m fairly easy to find, but I don’t really put my real life info online, so I wouldn’t necessarily be findable like that.

So Nic, if you’re out there… Let me know? I’ve been looking for a while, and you’re the only person from my past that I actually miss talking to.

©2010 CyberRogue. All Rights Reserved.

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Temporary Hiatus

Source: CyberRogue

I’ve lost the will to live develop at the moment. I’m not going anywhere in a hurry, I’m just not having “fun” developing, so I’m deciding to take some time off and play rather than make. I don’t know when I’ll be back, but I will eventually be back.

I’m not taking down any code, so you’ll still be able to see my terrible coding.

©2010 CyberRogue. All Rights Reserved.

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Related posts:

  1. Temporary setback
  2. Priority Queues and translation
  3. Bursts of Activity

Champions

Source: CyberRogue

The reason I haven’t been getting any “work” done is because I’ve been playing Champions. It’s only been a couple of days, but I think I’m going to enjoy this one (I’m not a MMO whore, I played WoW, LoTRO, CoX, a bunch of stuff on Sony Station because I had a Station Pass, and Anarchy Online, but I haven’t really gotten into the whole “pay-to-play” thing that much.). To that end, I’ve made some banners because I wanted to do some graphic work, and now I’m inflicting them on everyone! Mwahaha! OK, think “hero” not “villain”… Oops. After the break, at least.

[[Show as slideshow]]

©2010 CyberRogue. All Rights Reserved.

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Categories: CyberRogue, Planet Roguelike Tags:

Priority Queues and translation

Source: CyberRogue

So, I’m on holiday (in Wales, of all places), currently I have some time to work on my code on my work laptop (which has issues of its own, strangely enough — works well enough for me to compile though) and I’m trying to convert the Python PriorityQueue example from RogueBasin into a working C++ version, because I haven’t found any equivalent versions (suggestions happily taken if anyone knows better!), although because I’m working with LibTCOD’s lists/arrays/stacks I’m having to do things slightly differently. I haven’t tried it out yet, as I haven’t completed it, but at least I’m still working on it.

There was a wonderful article on GameSetWatch’s @Play about Python for Roguelikes, giving some great comments on its use in roguelike development. I suggest you go read — personally, I do plan on using Python for parts of CyberRogue, as it is very useful for things such as modding or pluggable content.

And yes — I’m absolutely terrible at this social networking thing (AKA Blogging)!

©2010 CyberRogue. All Rights Reserved.

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Related posts:

  1. Message logs
  2. The Beginning
  3. New Article

I know the button said “Do not press”!

Source: CyberRogue

Or “oops!”

It might be a little longer before I release more code — my main development environment/machine has gone belly-up and I’ll need to reinstall XP on it. I’ve got Vista x64 on it which is still running fine, but I’ll need to tweak and fiddle to get it working the way I want it for coding (it’s set up for web dev — Adobe suite runs so much better in a 64 bit environment) to the point where it may be quicker to reinstall Windows, which won’t happen until at least the weekend.

On the plus side, school’s out, so I’m not going to have to deal with hundreds of needy humans at work… Oh, and there’s no kids either.

©2010 CyberRogue. All Rights Reserved.

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Broken site

Source: CyberRogue

Somebody could have told me I broke the site for Internet Exploder Explorer users! I think the problem is fixed now, however.

I’m a Firefox user, so the only reason I noticed was using somebody else’s computer at work with IE6 — it came out so bad I thought I’d check 7 as well, just to make sure everything was OK, and of course, it wasn’t. Stupid compression script…

©2010 CyberRogue. All Rights Reserved.

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Busy at work…

Source: CyberRogue

No, I haven’t disappeared or abandoned CR (you may have noticed I am present on RogueTemple and RogueBasin) but I’ve been very busy at work and haven’t had the energy to sit down and do any serious coding. Term ends in about a week and a half, so I’ve got six weeks of less heavy duty work, and within that I’m going to have 2 weeks off so I’ll have some time to work on CR then.

Until then, you’ll have to put up with the debug build and my lack of info.

©2010 CyberRogue. All Rights Reserved.

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Categories: CyberRogue, Planet Roguelike Tags: ,

The One About Viruses (Biological)

Source: CyberRogue

I’ve had a half week of illness — not good when there are computerised tests/exams about to go on at work that you’re running (and I forgot about until my wife kindly told me they’re this Thursday! Fortunately, they’re all ready to go, so I don’t have to stress about that) — and no time to work on CyberRogue.

I took some time yesterday to tweak some of the rendering code, changing the way it works (using temp variables rather than static class variables) and introducing the concept of dirtiness (no more rendering the whole screen on every pass, just the parts that have changed. I just need to remember to mark them as dirty when making changes.

I’ve been playing Prototype a fair bit, and it’s good fun. For someone with godlike powers, you do get battered around an awful lot. Mind you, Alex is still “only human” underneath all that, and while he regenerates quickly, is still killable. Opinion seems to be polarised as far as the game is concerned, people complaining the boss fights are long, hard and boring, while other say they’re easy as long as you keep moving. I haven’t come across anything I haven’t enjoyed (so far), but it’s taking my time away from development.

©2010 CyberRogue. All Rights Reserved.

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Debug Binary Available

Source: CyberRogue

Since I’ve spent a couple of days trying to get back to the point I was with the LibTCOD/Python version of CyberRogue, I’ve managed to get there (or thereabouts). In honour of that milestone, I’ve decided to release a Windows binary to the public. I would never have gotten this far without the help of jice, mingos, and others at the Doryen Library forums, being the C++ newbie that I am. To them, my eternal thanks.

Suffice to say that there are probably many bugs with this, and I will update as time goes on. The current download contains 5 different FOV algorithm versions, used for testing (and fixing my errors).

[Download not found]

©2010 CyberRogue. All Rights Reserved.

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Related posts:

  1. Boost? More like deflated…