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	<title>Elderlore</title>
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	<description>En publiant des logiciels libres, on participe à l&#039;évolution de l&#039;Humanité !</description>
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		<title>7DRL success: last-of-candle</title>
		<link>http://www.elderlore.com/fr/planet-roguelike/7drl-success-last-of-candle.htm</link>
		<comments>http://www.elderlore.com/fr/planet-roguelike/7drl-success-last-of-candle.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 18:47:29 +0000</pubDate>
		<dc:creator>Oohara Yuuma</dc:creator>
				<category><![CDATA[Planet Roguelike]]></category>
		<category><![CDATA[rec.games.roguelike.announce Google Group]]></category>

		<guid isPermaLink="false">http://groups.google.com/group/rec.games.roguelike.announce/browse_thread/thread/c98ccb39b06f0854/8d6c26c4ec27011a?show_docid=8d6c26c4ec27011a</guid>
		<description><![CDATA[
  I wrote a 7DRL &#34;last-of-candle&#34;. <br /> <a target="_blank" rel="nofollow" href="http://www.interq.or.jp/libra/oohara/last-of-candle/index.html">[link]</a> <br /> Only the source code is available; you need to compile it <br /> with gcc and ncurses to play it. <br /> The time now is Sat, 13 Mar 2010 01:21:41 +0900. <br /> The Challenge began at Sat, 06 Mar 2010 16:35:10 +0900.
  


Related posts:<ul><li><a href='http://www.elderlore.com/fr/planet-roguelike/7drl-success-domination-empires.htm' rel='bookmark' title='Permanent Link: 7DRL Success: Domination Empires'>7DRL Success: Domination Empires</a></li>
<li><a href='http://www.elderlore.com/fr/planet-roguelike/rec-games-roguelike-announce-posting-guidelines-4.htm' rel='bookmark' title='Permanent Link: rec.games.roguelike.announce Posting Guidelines'>rec.games.roguelike.announce Posting Guidelines</a></li>
<li><a href='http://www.elderlore.com/fr/planet-roguelike/rec-games-roguelike-announce-posting-guidelines-3.htm' rel='bookmark' title='Permanent Link: rec.games.roguelike.announce Posting Guidelines'>rec.games.roguelike.announce Posting Guidelines</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://groups.google.com/group/rec.games.roguelike.announce/browse_thread/thread/c98ccb39b06f0854/8d6c26c4ec27011a?show_docid=8d6c26c4ec27011a>rec.games.roguelike.announce Google Group</A>
</p>

  I wrote a 7DRL &quot;last-of-candle&quot;. <br> <a  rel=nofollow href="http://www.interq.or.jp/libra/oohara/last-of-candle/index.html">[link]</a> <br> Only the source code is available; you need to compile it <br> with gcc and ncurses to play it. <br> The time now is Sat, 13 Mar 2010 01:21:41 +0900. <br> The Challenge began at Sat, 06 Mar 2010 16:35:10 +0900.
  ]]></content:encoded>
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		</item>
		<item>
		<title>7DRL Success: Domination Empires</title>
		<link>http://www.elderlore.com/fr/planet-roguelike/7drl-success-domination-empires.htm</link>
		<comments>http://www.elderlore.com/fr/planet-roguelike/7drl-success-domination-empires.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 18:47:23 +0000</pubDate>
		<dc:creator>Numeron</dc:creator>
				<category><![CDATA[Planet Roguelike]]></category>
		<category><![CDATA[rec.games.roguelike.announce Google Group]]></category>

		<guid isPermaLink="false">http://groups.google.com/group/rec.games.roguelike.announce/browse_thread/thread/61c94fa6927b6a4b/a52c423eb7ee2a09?show_docid=a52c423eb7ee2a09</guid>
		<description><![CDATA[
  Well, I was first to announce my start so I guess its fitting that Im <br /> first to announce my success. <br /> As I noted in my first post I took the week off of work and so I took <br /> the opportunity to really push myself. 12 hours a day, and last night <br /> no sleep, a full 30 hours infront of the computer trying to get it
  


Related posts:<ul><li><a href='http://www.elderlore.com/fr/planet-roguelike/77-entries-for-the-7th-7drl-challenge.htm' rel='bookmark' title='Permanent Link: 77 entries for the 7th 7DRL Challenge!'>77 entries for the 7th 7DRL Challenge!</a></li>
<li><a href='http://www.elderlore.com/fr/planet-roguelike/column-play-2009-7drl-winners-part-one.htm' rel='bookmark' title='Permanent Link: Column: @Play: 2009 7DRL Winners, Part One'>Column: @Play: 2009 7DRL Winners, Part One</a></li>
<li><a href='http://www.elderlore.com/fr/planet-roguelike/7drl-success-last-of-candle.htm' rel='bookmark' title='Permanent Link: 7DRL success: last-of-candle'>7DRL success: last-of-candle</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://groups.google.com/group/rec.games.roguelike.announce/browse_thread/thread/61c94fa6927b6a4b/a52c423eb7ee2a09?show_docid=a52c423eb7ee2a09>rec.games.roguelike.announce Google Group</A>
</p>

  Well, I was first to announce my start so I guess its fitting that Im <br> first to announce my success. <br> As I noted in my first post I took the week off of work and so I took <br> the opportunity to really push myself. 12 hours a day, and last night <br> no sleep, a full 30 hours infront of the computer trying to get it
  ]]></content:encoded>
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		</item>
		<item>
		<title>XIOTANK 7DRL Day 4 results</title>
		<link>http://www.elderlore.com/fr/planet-roguelike/xiotank-7drl-day-4-results.htm</link>
		<comments>http://www.elderlore.com/fr/planet-roguelike/xiotank-7drl-day-4-results.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 14:17:00 +0000</pubDate>
		<dc:creator>David O'Toole</dc:creator>
				<category><![CDATA[Lisp Games Development Et Cetera]]></category>
		<category><![CDATA[Planet Roguelike]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7178385365606981531.post-5520087277825077847</guid>
		<description><![CDATA[The puzzle generator is taking shape. This is a 45-second video.


Related posts:<ul><li><a href='http://www.elderlore.com/fr/planet-roguelike/xiotank-7drl-compo-entry-day-2-results.htm' rel='bookmark' title='Permanent Link: XIOTANK 7DRL Compo Entry, Day 2 results'>XIOTANK 7DRL Compo Entry, Day 2 results</a></li>
<li><a href='http://www.elderlore.com/fr/planet-roguelike/xiotank-7drl-compo-entry-day-1-results.htm' rel='bookmark' title='Permanent Link: XIOTANK 7DRL Compo Entry, Day 1 results'>XIOTANK 7DRL Compo Entry, Day 1 results</a></li>
<li><a href='http://www.elderlore.com/fr/planet-roguelike/mailing-list-for-lisp-games-dev.htm' rel='bookmark' title='Permanent Link: Mailing list for lisp-games-dev'>Mailing list for lisp-games-dev</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://lispgamesdev.blogspot.com/2010/03/xiotank-7drl-day-4-results.html>Lisp Games Development Et Cetera</A>
</p>
The puzzle generator is taking shape. This is a 45-second video.<br /><br /><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/lHz8lEfb_-Y&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lHz8lEfb_-Y&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="240"></embed></object><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7178385365606981531-5520087277825077847?l=lispgamesdev.blogspot.com' alt='' /></div>]]></content:encoded>
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		</item>
		<item>
		<title>More game design on paper</title>
		<link>http://www.elderlore.com/fr/planet-roguelike/more-game-design-on-paper.htm</link>
		<comments>http://www.elderlore.com/fr/planet-roguelike/more-game-design-on-paper.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 13:58:00 +0000</pubDate>
		<dc:creator>David O'Toole</dc:creator>
				<category><![CDATA[Lisp Games Development Et Cetera]]></category>
		<category><![CDATA[Planet Roguelike]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7178385365606981531.post-2839551915373946791</guid>
		<description><![CDATA[This pencil-and-paper design thing could be really useful. Now that I have a puzzle generator, it's time to start thinking of the interesting gameplay situations it could create. I have seven or eight different parts in the design---Oscillators which g...


Related posts:<ul><li><a href='http://www.elderlore.com/fr/planet-roguelike/xiotank-7drl-compo-entry-day-2-results.htm' rel='bookmark' title='Permanent Link: XIOTANK 7DRL Compo Entry, Day 2 results'>XIOTANK 7DRL Compo Entry, Day 2 results</a></li>
<li><a href='http://www.elderlore.com/fr/planet-roguelike/mindmaps-for-game-design.htm' rel='bookmark' title='Permanent Link: Mindmaps for game design'>Mindmaps for game design</a></li>
<li><a href='http://www.elderlore.com/fr/planet-roguelike/moral-ambiguity-in-game-design-a-follow-up.htm' rel='bookmark' title='Permanent Link: Moral Ambiguity in Game Design: A Follow Up'>Moral Ambiguity in Game Design: A Follow Up</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://lispgamesdev.blogspot.com/2010/03/more-game-design-on-paper.html>Lisp Games Development Et Cetera</A>
</p>
This pencil-and-paper design thing could be really useful. Now that I have a puzzle generator, it's time to start thinking of the interesting gameplay situations it could create. I have seven or eight different parts in the design---Oscillators which generate tones when struck, Resonators to receive the tones, Pulsators to generate beats which activate objects, rotating Turrets which fire on the beat and can be manually turned by the player like synth knobs. The interaction and mutual placement of these objects can set up rhythmic sounds, open and close gates, and so on.<br /><br />Here's a sketch of one type of puzzle I could generate easily:<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__0MPwyMlKNo/S5pIhxb0h1I/AAAAAAAAAII/FcIWSsVoDg8/s1600-h/DSCN1385.JPG"><img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/__0MPwyMlKNo/S5pIhxb0h1I/AAAAAAAAAII/FcIWSsVoDg8/s320/DSCN1385.JPG" alt="" id="BLOGGER_PHOTO_ID_5447746444300945234" border="0" /></a><br /><br />You want to turn on the oscillator that's on the other side of that impassable wall. But all you can do is fire sound waves into the room---your tank can't get in. To solve this room,  turn the turret so that it points at the disappearing block, and get it to fire repeatedly so that your way to firing at the oscillator is cleared.  Then turn on the oscillator, which will open a gate elsewhere. Also, the final exit can have gates corresponding to oscillators, some of which fire WHEN a "bad" tone is on!<br /><br />Here's a few screenshots for the non-youtubey:<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__0MPwyMlKNo/S5pLnQ0q4HI/AAAAAAAAAIQ/lp66YKe4cPg/s1600-h/xiotank2.png"><img style="cursor: pointer; width: 320px; height: 114px;" src="http://4.bp.blogspot.com/__0MPwyMlKNo/S5pLnQ0q4HI/AAAAAAAAAIQ/lp66YKe4cPg/s320/xiotank2.png" alt="" id="BLOGGER_PHOTO_ID_5447749837160898674" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__0MPwyMlKNo/S5pMCOHzztI/AAAAAAAAAIY/wnaULsliTu8/s1600-h/xiotank4.png"><img style="cursor: pointer; width: 320px; height: 218px;" src="http://4.bp.blogspot.com/__0MPwyMlKNo/S5pMCOHzztI/AAAAAAAAAIY/wnaULsliTu8/s320/xiotank4.png" alt="" id="BLOGGER_PHOTO_ID_5447750300292337362" border="0" /></a><br /><br /><br />Now... how is my contest entry's progress overall? A bit slow. I reviewed some of the XONG videos and realize that on day 5 of that challenge, I was much further along toward a finished 7DRL than I am on day 5 of this year's contest. And that's got me a bit worried in that I need to tie together these gameplay elements into a coherent game in just over 48 hours! But I'm going to try designing a few more puzzles on paper. If I get a few good schemes, I can feed them into the level generator.<br /><br />I'll keep you posted here and on youtube!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7178385365606981531-2839551915373946791?l=lispgamesdev.blogspot.com' alt='' /></div>]]></content:encoded>
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		</item>
		<item>
		<title>03/12/2010</title>
		<link>http://www.elderlore.com/fr/planet-roguelike/03122010.htm</link>
		<comments>http://www.elderlore.com/fr/planet-roguelike/03122010.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 13:06:00 +0000</pubDate>
		<dc:creator>Dwarf Fortress Development Log</dc:creator>
				<category><![CDATA[Dwarf Fortress Development Log]]></category>
		<category><![CDATA[Planet Roguelike]]></category>

		<guid isPermaLink="false">http://www.bay12games.com/dwarves/dev_now.html#2010-03-12</guid>
		<description><![CDATA[I went through the purring maggot process from animal trap capture to storing the milk in barrels in a food stockpile.  Of course, the issue with this has been dwarves just up and eating the maggot at any point in the process.  I changed it so that they would only eat purring maggots if they were starving and nothing else were close by.  I tested the change by having the starving dwarves stand in a meeting zone with the food up in a stockpile to the north.  In between the stockpile and the dwarves, a succulent purring maggot tempted from an animal trap.  They performed well, passing up the maggot for other food.  At the end, there were seven dwarves, five pieces of food, and the maggot.  I made them starve again -- five dwarves ate regular food, the doctor ate the purring maggot, and the fisherdwarf ran downstairs, caught a live cave spider and ate it on the spot.
<br /><br />
I also handled a gremlin pathing problem and some strange things like the dwarves tanning mussel shells to make mussel leather.


Related posts:<ul><li><a href='http://www.elderlore.com/fr/planet-roguelike/01312010.htm' rel='bookmark' title='Permanent Link: 01/31/2010'>01/31/2010</a></li>
<li><a href='http://www.elderlore.com/fr/planet-roguelike/02022010.htm' rel='bookmark' title='Permanent Link: 02/02/2010'>02/02/2010</a></li>
<li><a href='http://www.elderlore.com/fr/planet-roguelike/01282010.htm' rel='bookmark' title='Permanent Link: 01/28/2010'>01/28/2010</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://www.bay12games.com/dwarves/dev_now.html#2010-03-12>Dwarf Fortress Development Log</A>
</p>
I went through the purring maggot process from animal trap capture to storing the milk in barrels in a food stockpile.  Of course, the issue with this has been dwarves just up and eating the maggot at any point in the process.  I changed it so that they would only eat purring maggots if they were starving and nothing else were close by.  I tested the change by having the starving dwarves stand in a meeting zone with the food up in a stockpile to the north.  In between the stockpile and the dwarves, a succulent purring maggot tempted from an animal trap.  They performed well, passing up the maggot for other food.  At the end, there were seven dwarves, five pieces of food, and the maggot.  I made them starve again -- five dwarves ate regular food, the doctor ate the purring maggot, and the fisherdwarf ran downstairs, caught a live cave spider and ate it on the spot.
<br /><br />
I also handled a gremlin pathing problem and some strange things like the dwarves tanning mussel shells to make mussel leather.]]></content:encoded>
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		</item>
		<item>
		<title>Sirlin strikes back</title>
		<link>http://www.elderlore.com/fr/planet-roguelike/sirlin-strikes-back.htm</link>
		<comments>http://www.elderlore.com/fr/planet-roguelike/sirlin-strikes-back.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 11:08:00 +0000</pubDate>
		<dc:creator>Andrew Doull</dc:creator>
				<category><![CDATA[Ascii Dreams]]></category>
		<category><![CDATA[Planet Roguelike]]></category>
		<category><![CDATA[links]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-3170560727505926483</guid>
		<description><![CDATA[Also David Sirlin's blog features some unmissable writing this week - his own coverage of GDC and more importantly pre-GDC, and someone else's compelling story.---


This post is from Ascii Dreams.
   



Related posts:<ul><li><a href='http://www.elderlore.com/fr/planet-roguelike/when-the-infinite-well-springs-of-the-internet-run-dry-and-you-wish-to-quench-your-thirst.htm' rel='bookmark' title='Permanent Link: When the infinite well-springs of the Internet run dry, and you wish to quench your thirst'>When the infinite well-springs of the Internet run dry, and you wish to quench your thirst</a></li>
<li><a href='http://www.elderlore.com/fr/planet-roguelike/77-entries-for-the-7th-7drl-challenge.htm' rel='bookmark' title='Permanent Link: 77 entries for the 7th 7DRL Challenge!'>77 entries for the 7th 7DRL Challenge!</a></li>
<li><a href='http://www.elderlore.com/fr/planet-roguelike/rec-games-roguelike-announce-posting-guidelines-4.htm' rel='bookmark' title='Permanent Link: rec.games.roguelike.announce Posting Guidelines'>rec.games.roguelike.announce Posting Guidelines</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://feedproxy.google.com/~r/AsciiDreams/~3/DnC0QafYjlg/sirlin-strikes-back.html>Ascii Dreams</A>
</p>
Also David Sirlin's blog features some unmissable writing this week - <a href="http://www.sirlin.net/blog/2010/3/10/gdc-2010-the-day-before-day-1.html">his own coverage of GDC and more importantly pre-GDC</a>, and <a href="http://www.sirlin.net/blog/2010/3/10/a-very-long-story-about-board-games-and-business.html">someone else's compelling story</a>.<div class="blogger-post-footer">---


This post is from <A HREF="http://roguelikedeveloper.blogspot.com">Ascii Dreams</A>.<img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2208890564265615027-3170560727505926483?l=roguelikedeveloper.blogspot.com' alt='' /></div><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=DnC0QafYjlg:PSwF2QgUljE:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=DnC0QafYjlg:PSwF2QgUljE:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=DnC0QafYjlg:PSwF2QgUljE:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=DnC0QafYjlg:PSwF2QgUljE:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=DnC0QafYjlg:PSwF2QgUljE:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=DnC0QafYjlg:PSwF2QgUljE:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs" border="0"></img></a>
</div>]]></content:encoded>
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		<item>
		<title>A little wisdom</title>
		<link>http://www.elderlore.com/fr/planet-roguelike/a-little-wisdom.htm</link>
		<comments>http://www.elderlore.com/fr/planet-roguelike/a-little-wisdom.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 10:58:00 +0000</pubDate>
		<dc:creator>Andrew Doull</dc:creator>
				<category><![CDATA[Ascii Dreams]]></category>
		<category><![CDATA[Planet Roguelike]]></category>
		<category><![CDATA[links]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2208890564265615027.post-422053857510806461</guid>
		<description><![CDATA[Amidst all the praise for Valve's marketing for Portal 2 there has been very little mention of the person I suspect strongly of being behind most of the hidden message concept. I realise that Valve has a strong tradition of shared creativity and respon...


Related posts:<ul><li><a href='http://www.elderlore.com/fr/planet-roguelike/goals-for-the-next-release.htm' rel='bookmark' title='Permanent Link: Goals for the Next Release'>Goals for the Next Release</a></li>
<li><a href='http://www.elderlore.com/fr/planet-roguelike/ascii-dreams-roguelike-of-the-year-2009-winners.htm' rel='bookmark' title='Permanent Link: Ascii Dreams Roguelike of the Year 2009 Winners!'>Ascii Dreams Roguelike of the Year 2009 Winners!</a></li>
<li><a href='http://www.elderlore.com/fr/planet-roguelike/new-forum-for-roguelike-games.htm' rel='bookmark' title='Permanent Link: New forum for roguelike games'>New forum for roguelike games</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://feedproxy.google.com/~r/AsciiDreams/~3/Pdazhziegn4/little-wisdom.html>Ascii Dreams</A>
</p>
Amidst all the praise for <a href="http://www.rockpapershotgun.com/2010/03/05/its-portal-2/">Valve's marketing for Portal 2</a> there has been very little mention of the person I suspect strongly of being behind most of the hidden message concept. I realise that Valve has a strong tradition of shared creativity and responsibility and on one level it is unfair to single anyone out, but consider the following sequence of events:<br /><br />1. Independent developer starts releasing messages to his fans using a mix of obscure encoding schemes which decrypt to text, images, programs and other codes.<br />2. The independent developer is hired by Valve.<br />3. Some time later, Valve starts a marketing campaign by releasing messages to their fans using a mix of obscure encoding schemes which decrypt to text, images, programs and other codes.<br /><br />That independent developer is, of course, <a href="http://www.hylobatidae.org/minerva/blogsheep.php">Adam Foster</a>.<div class="blogger-post-footer">---


This post is from <A HREF="http://roguelikedeveloper.blogspot.com">Ascii Dreams</A>.<img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2208890564265615027-422053857510806461?l=roguelikedeveloper.blogspot.com' alt='' /></div><div class="feedflare">
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		<title>News &#8211; RogueBasin &#8211; 12 Mar 2010</title>
		<link>http://www.elderlore.com/fr/planet-roguelike/news-roguebasin-12-mar-2010.htm</link>
		<comments>http://www.elderlore.com/fr/planet-roguelike/news-roguebasin-12-mar-2010.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 10:50:47 +0000</pubDate>
		<dc:creator>News - RogueBasin</dc:creator>
				<category><![CDATA[News - RogueBasin]]></category>
		<category><![CDATA[Planet Roguelike]]></category>

		<guid isPermaLink="false">8c5df53440411954f137ad59dd9d142a</guid>
		<description><![CDATA[<a href="http://roguebasin.roguelikedevelopment.org/index.php?title=Interhack" title="Interhack">Interhack</a> 2.1.39a <a href="http://sourceforge.net/projects/interhack/" class="external text" title="http://sourceforge.net/projects/interhack/" rel="nofollow">released</a><p><sub><i>-- Delivered by <a href="http://feed43.com/">Feed43</a> service</i></sub></p>



Related posts:<ul><li><a href='http://www.elderlore.com/fr/planet-roguelike/news-roguebasin-06-feb-2010.htm' rel='bookmark' title='Permanent Link: News &#8211; RogueBasin &#8211; 06 Feb 2010'>News &#8211; RogueBasin &#8211; 06 Feb 2010</a></li>
<li><a href='http://www.elderlore.com/fr/planet-roguelike/news-roguebasin-16-jan-2010-2.htm' rel='bookmark' title='Permanent Link: News &#8211; RogueBasin &#8211; 16 Jan 2010'>News &#8211; RogueBasin &#8211; 16 Jan 2010</a></li>
<li><a href='http://www.elderlore.com/fr/planet-roguelike/news-roguebasin-28-nov-2009-2.htm' rel='bookmark' title='Permanent Link: News &#8211; RogueBasin &#8211; 28 Nov 2009'>News &#8211; RogueBasin &#8211; 28 Nov 2009</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://roguebasin.roguelikedevelopment.org/index.php?title=News>News - RogueBasin</A>
</p>
<a href="http://roguebasin.roguelikedevelopment.org/index.php?title=Interhack" title="Interhack">Interhack</a> 2.1.39a <a href="http://sourceforge.net/projects/interhack/" class="external text" title="http://sourceforge.net/projects/interhack/" rel="nofollow">released</a><p><sub><i>-- Delivered by <a href="http://feed43.com/">Feed43</a> service</i></sub></p>
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		<title>7RDL &#8211; Day 7</title>
		<link>http://www.elderlore.com/fr/planet-roguelike/7rdl-day-7.htm</link>
		<comments>http://www.elderlore.com/fr/planet-roguelike/7rdl-day-7.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 09:54:00 +0000</pubDate>
		<dc:creator>Nicholas "Numeron" Ross</dc:creator>
				<category><![CDATA[Numeron Reactor]]></category>
		<category><![CDATA[Planet Roguelike]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5798169608754129799.post-6386186702395204503</guid>
		<description><![CDATA[OK... Ive been awake since yesterday morning and I basically havent left my chair. Its now 8.30pm and Im too tired to continue playtesting, it will just have to go in as is... Its without a help screen and without scoreboard but everything else seems g...


Related posts:<ul><li><a href='http://www.elderlore.com/fr/planet-roguelike/7rdl-day-6.htm' rel='bookmark' title='Permanent Link: 7RDL &#8211; Day 6'>7RDL &#8211; Day 6</a></li>
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<li><a href='http://www.elderlore.com/fr/planet-roguelike/7drl-winners-circle.htm' rel='bookmark' title='Permanent Link: 7DRL Winner&#8217;s Circle'>7DRL Winner&#8217;s Circle</a></li>
</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://numeronreactor.blogspot.com/2010/03/7rdl-day-7.html>Numeron Reactor</A>
</p>
OK... Ive been awake since yesterday morning and I basically havent left my chair. Its now 8.30pm and Im too tired to continue playtesting, it will just have to go in as is... Its without a help screen and without scoreboard but everything else seems good. I reworked the display routine and had to do a lot of optimising for the AI because it was slooooow. It still kind of is - in the later levels there is lag nearly every turn, its only partly from AStar I think - thats blitzing fast now.<br /><br />Ive updated my download site so now on to post my success, and then GO TO BED. I hope it doenst have any severe bugs left, but I think its good.<br /><br />Ill probably do a bit more balancing and bug squashing post challenge to put the finish on, but this was definately a sucess. Hopefully a showstopper.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5798169608754129799-6386186702395204503?l=numeronreactor.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>2010 7DRL Challenge &#8211; Day 5, grow and multiply</title>
		<link>http://www.elderlore.com/fr/planet-roguelike/2010-7drl-challenge-day-5-grow-and-multiply.htm</link>
		<comments>http://www.elderlore.com/fr/planet-roguelike/2010-7drl-challenge-day-5-grow-and-multiply.htm#comments</comments>
		<pubDate>Fri, 12 Mar 2010 04:52:34 +0000</pubDate>
		<dc:creator>Slash</dc:creator>
				<category><![CDATA[Planet Roguelike]]></category>
		<category><![CDATA[Slashware Interactive - Development Log]]></category>
		<category><![CDATA[7DRL]]></category>
		<category><![CDATA[contests]]></category>
		<category><![CDATA[roguelikes]]></category>
		<category><![CDATA[Ruler]]></category>

		<guid isPermaLink="false">http://slashware.net/blog/?p=968</guid>
		<description><![CDATA[Settlements now grow over time and collect resources from their surroundings, they also train specialists; units also level up now.
First available version! Download for testing purposes from here !


The end comes near&#8230; I&#8217;ve started cutting unneeded scope. For some  minutes today, I thought I had lost control of the project and the scope  [...]


Related posts:<ul><li><a href='http://www.elderlore.com/fr/planet-roguelike/2010-7drl-challenge-day-1-the-start.htm' rel='bookmark' title='Permanent Link: 2010 7DRL Challenge &#8211; Day 1, the start'>2010 7DRL Challenge &#8211; Day 1, the start</a></li>
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</ul>]]></description>
			<content:encoded><![CDATA[<p class="syndicated-attribution">Source: <A href=http://slashware.net/blog/?p=968>Slashware Interactive - Development Log</A>
</p>
<p>Settlements now grow over time and collect resources from their surroundings, they also train specialists; units also level up now.</p>
<p>First available version! Download for testing purposes from <a href="http://dl.dropbox.com/u/3017302/rulerDay5.zip">here </a>!</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/7vizDm5Nocg&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/7vizDm5Nocg&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">
<div id="attachment_969" class="wp-caption aligncenter" style="width: 310px"><a href="http://slashware.net/blog/wp-content/uploads/2010/03/ruler120310-1.png"><img class="size-medium wp-image-969" title="The cities" src="http://slashware.net/blog/wp-content/uploads/2010/03/ruler120310-1-300x189.png" alt="The cities" width="300" height="189" /></a><p class="wp-caption-text">The cities</p></div>
<p>The end comes near&#8230; I&#8217;ve started cutting unneeded scope. For some  minutes today, I thought I had lost control of the project and the scope  was too big again&#8230; but I regained hope some minutes later, it can be  done!</p>
<p>Aprox Work Time: 15:30 (12:30 + 3:00)</p>
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