01/20/2010

I’m staring at less than a page of notes for the underground now, so I could be done with that by Friday, which would be nice. The plant growth stuff is all working out, so things like giant tower cap farms should be feasible, once you break into a spore source for them. The adventurer can interact a bit with the underground, and it might happen away from sites like caves and old fortresses, so I had to create weird invisible sites to store the changes permanently (not mining yet). There were also a bunch of spatter display problems I fixed. Next I’m doing tweaks to cave openings and handling some problems with magma pools and internal volcano generation involving water layers draining down below into the magma and so on.

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