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A note for the Master

=== The torn out bookplate from the front of your first spell book ===

These are words printed sideways and on top of each other in a crumblingink that resembles dried blood. You struggle to make them out:

You, who are born to be a true Master, hold the very first of yourgreat works in your hands.  The spells you find herein do not have theovert flamboyance of fire and lightning, but neither will your handsand face end up covered in soot, and your hair will remain unfrazzled andnot stand on its ends like it does some idiot wizzards and others. Thereare, however, important errors which you can make as a Master, and henceyou should pay attention to the notes I have made:

- Detect evil will find few, if any monsters when you first start outon your journey. But the most powerful and dangerous monsters you findwill be evil, and should you survive long, it will become an invaluabletool.

- Darkness will allow you to escape monsters which need lite to findyou - the spell will also shutter your lantern and smother your torch -but you will have to put away your magical staff and any other lightsources in order to benefit from this effect.

 - Shadowstep requires you be in darkness, and will only transportyou to similarly dark places. If you are not standing in such aregion, attempting to cast this spell will not cost you time or mana.Since corridors are usually dark, and rooms are usually lit, this isa safer method of escape than some alternatives.

 - Chill will be your mainstay spell to start with. It takes severalturns to apply its damaging effects so is most effective against thosemonsters which are immobile or when there are several moving througha corridor towards you. Be careful not to walk into the effects ofchill yourself!

 - Stinging a target may initially appear less effective than yourChill spell. But in a situation when you are running low on mana, awell delivered set of stings will be a much more effecient use ofthis resource against a single target.

 - Find Familiar will summon a randomly chosen creature of the wildto be at your side.  The familiar will grow in power with you, andyou can dictate the additional powers it gains. Casting the spellagain while your familiar is nearby will detect it for you; aftera while your familiar will leave your service but it is easilysummoned again.

 Beware: You will be given only one such gift and should your familiar die, you will not be able to replace it!

                                     - Saruman the Wise 

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