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Unangband Competition update

Source: Ascii Dreams

With two days to go in the Unangband competition, cjeep1962 is winning overall having killed Denethor, Steward of Gondor - a level 57 unique - with Aspir. Big Al is only one level behind, with an adjusted deepest kill of 56 with Mirest. It's down to the wire to see who the winner is...


A note for the Master

Source: Ascii Dreams

=== The torn out bookplate from the front of your first spell book ===

These are words printed sideways and on top of each other in a crumbling
ink that resembles dried blood. You struggle to make them out:

You, who are born to be a true Master, hold the very first of your
great works in your hands. The spells you find herein do not have the
overt flamboyance of fire and lightning, but neither will your hands
and face end up covered in soot, and your hair will remain unfrazzled and
not stand on its ends like it does some idiot wizzards and others. There
are, however, important errors which you can make as a Master, and hence
you should pay attention to the notes I have made:

- Detect evil will find few, if any monsters when you first start out
on your journey. But the most powerful and dangerous monsters you find
will be evil, and should you survive long, it will become an invaluable
tool.

- Darkness will allow you to escape monsters which need lite to find
you - the spell will also shutter your lantern and smother your torch -
but you will have to put away your magical staff and any other light
sources in order to benefit from this effect.

- Shadowstep requires you be in darkness, and will only transport
you to similarly dark places. If you are not standing in such a
region, attempting to cast this spell will not cost you time or mana.
Since corridors are usually dark, and rooms are usually lit, this is
a safer method of escape than some alternatives.

- Chill will be your mainstay spell to start with. It takes several
turns to apply its damaging effects so is most effective against those
monsters which are immobile or when there are several moving through
a corridor towards you. Be careful not to walk into the effects of
chill yourself!

- Stinging a target may initially appear less effective than your
Chill spell. But in a situation when you are running low on mana, a
well delivered set of stings will be a much more effecient use of
this resource against a single target.

- Find Familiar will summon a randomly chosen creature of the wild
to be at your side. The familiar will grow in power with you, and
you can dictate the additional powers it gains. Casting the spell
again while your familiar is nearby will detect it for you; after
a while your familiar will leave your service but it is easily
summoned again.

Beware: You will be given only one such gift and should your
familiar die, you will not be able to replace it!


- Saruman the Wise

A note for the Apprentice

Source: Ascii Dreams

=== A large dried leaf from the front of your first spellbook ===

There are words printed impossibly finely on the inside of this
leaf:

The challenge of a druid is looking beyond the sparks of lightning
which you can so easily conjure from your finger tips. The spells
you find herein echo the mysteries of nature in their subtlety.
Pay attention to the following useful notes I have made for you:

- Detect Life will find all living things around you. But the
monsters most likely to resist lightning are also the most
likely to be constructed of dead things, undetectable to your
magic. So beware!

- A Dryad's Embrace requires you be next to natural things or
running water and will only transport you to similar areas.
If you are not standing in such a region, attempting to cast
this spell will not cost you time or mana.

- Moonlight does no damage to monsters vulnerable to sunlight,
except for the shards of random starlight it casts around you.
It is, however, more effective at lighting natural areas than
wizardly magics, but less useful in lighting the interiors of
buildings and rooms.

- Find Water will locate nearby sources of water, as well as
cause a spring to bubble up under you which may flood the area
nearby. You'll find this useful to assist a number of druidic
magics that rely on the presence of running water. But also:

- Lightning Spark, in fact all electrical attacks, do twice the
damage if the target is standing in water. Cold and frost
attacks are likewise improved, but the potency of acid and fire
attacks are halved in the same situation.

- Stinging a target may initially appear less effective than
your Lightning Sparks. But in a situation when you are running
low on mana, a well delivered set of stings will be a much more
efficient use of this resource against a single target.

- Warping Wood may initially appear to provide little use beyond
breaking open doors and wooden objects. But a cunning druid will
note that arrows are made of wood, and archers are much more
vulnerable with their ammunition depleted.

You will need to master a reliable path of escape should trouble
ensue - scrolls of Phase Door may assist you in this regard.

- Radagast the Brown

Unangband Competition 81 & 82: Master vs Apprentice

Source: Ascii Dreams

It's time for another Angband competition featuring Unangband. The Angband competition is part of the celebration of Angband and variants that is run every month by the maintainer of FAAngband, Nick. I've decided to mix things up a little by running two simultaneous competitions, with an overall winner chosen from all the entries.

Unlike most roguelike competitions, the Angband competition works on an honesty system - you play a shared save file and see how well you can do. To enter, download the save file from either this page, or this page and start playing. You can also follow the competition thread at angband.oook.cz but be aware most of the competition discussion occurs on the competition ladder entries - so be sure to upload your character on an ongoing basis, and rename the character before you upload if you want your earlier entries to be listed separately.

The competition is "Master vs Apprentice". Winner in least number of active turns (Act Turn on the character sheet) . If no winner, deepest unique killed, but Mirest receives a bonus of +5 levels depth when calculating this.

Mirest will need wands of spark to survive early on, Aspir scrolls of phase door. It is possible to do a conventional mage build with these once you survive the early game and start finding the dungeon books. But by then you may have grown to appreciate the strengths of each speciality by that time.

Unangband Competition 81 & 82: Master vs Apprentice

Source: Unangband: The Unnamed Angband

It's time for another Angband competition featuring Unangband. The Angband competition is part of the celebration of Angband and variants that is run every month by the maintainer of FAAngband, Nick. I've decided to mix things up a little by running two simultaneous competitions, with an overall winner chosen from all the entries.

Unlike most roguelike competitions, the Angband competition works on an honesty system - you play a shared save file and see how well you can do. To enter, download the save file from either this page, or this page and start playing. You can also follow the competition thread at angband.oook.cz but be aware most of the competition discussion occurs on the competition ladder entries - so be sure to upload your character on an ongoing basis, and rename the character before you upload if you want your earlier entries to be listed separately.

The competition is "Master vs Apprentice". Winner in least number of active turns (Act Turn on the character sheet) . If no winner, deepest unique killed, but Mirest receives a bonus of +5 levels depth when calculating this.

Mirest will need wands of spark to survive early on, Aspir scrolls of phase door. It is possible to do a conventional mage build with these once you survive the early game and start finding the dungeon books. But by then you may have grown to appreciate the strengths of each speciality by that time.

Football competition

Source: Unangband: The Unnamed Angband

"This won't do at all!" said Thorin. "If we don't get blown off or drowned, or struck by lightning, we shall be picked up by some giant and kicked sky-high for a football."

The Angband competition #70 features Unangband. Discussion thread here.

Unangband competition results; new competition

Source: Unangband: The Unnamed Angband

The Unangband competition is over. The winner listed on the competition results was Bandobras, my co-developer. However, controversy abounds.

I mentioned previously that the deepest unique killed so far was Smaug, a level 55 monster, and the eventual winner was only successful in killing Beorn the Shape-Changer, a level 38 monster. It appears that the character doing so was not only successful in killing themselves in a tragic spell-casting accident, but the spell backfired so badly it erased the character save file.

You can keep following the latest competition, which is with a Steamband character - a game that I reviewed previously, or submit your own success and/or failure stories to the Unangband ladder. Remember, the point of the competition is participation and challenging yourself. Of course, the glory of submitting a winning entry is quite a nice icing on the cake.

Unangband 0.6.2-wip7e has been released

Source: Unangband: The Unnamed Angband

This is a work in progress (and moreover interim, by Bandobras) release, so please save often and report bugs. Savefiles are compatible, unless the level you are on has fallen out of the levels range of the current dungeon, so it's safest to upgrade when in Rivendell, Bree, Hobbiton or Bucklebury (their depths are unchanged).

To play the freshly downloaded competition savefile, load the character, quit, start again, answer 'y' to quickstart question and you'll have no problems with some dungeon guardians prematurely dead (those not in the game when the competition savefile was created). Doing quickstart every time you die you'll also get more monster memory, which is OK in this competition (since code-diving is allowed, anyway). Social-status scumming to become a king's only child is not OK. :)

The source code is available at http://prdownload.berlios.de/unangband/unangband-062-wip7e-src.zip

A precompiled Linux executable is available at http://prdownload.berlios.de/unangband/unangband_linux_062-wip7e.tar.gz

A precompiled Windows executable is available at http://prdownload.berlios.de/unangband/unangband-062-wip7e-win.zip


Changelog from wip7c to wip7e is below (don't ask me about wip7d, OK? I'm still a greenhorn sidekick:). Some changes are listed as tentative, please test and provide feedback.

### Gameplay ###

- If the player is blocking, he gets a +20 to hit in melee and +15 to hit with bows/throwing. This allows bad melee practitioners to increase their odds of hitting by blocking.

- If the weapon you are attacking with or the ammo you are firing / item you are throwing is not an ego item, artifact, coated weapon or magic item, it will inherit brands/slays from your equipment as follows:

* In melee, your gloves/gauntlets are checked first.
* If you have no gauntlets, instead, your right hand ring.
* Except for blows with your secondary weapon, which use your left-hand ring.
* For throws and ammunition, only your left hand ring is checked.

- Rings of ice/acid/fire/electricity now have the appropriate brand. This makes them highly useful for archers/throwing specialists as well as mage-type spell casters which do not use gloves/gauntlets.

- Modified low-level bard spells, replacing Holy Water with a more bard specific spell.

- Added spells that modify a single round of blows, shooting or throwing.

- Scale down upper end of monster drop sizes.

- Minimise number of townsfolk who drop gold.

- various changes and additions to the wilderness map, guardians, depths; in particular, added the Great Grey Wolf and a slight upgrade to Boldog, the Orc Captain, to have missile attack.

- substituted guardians (e.g. Black Riders) now guard only the first zone and are described as such

- recycled some guardians so that changes to the world, as the game progresses, do not make uniques undefeatable, except a few plot-motivated cases

- ad hoc tweaks to pseudo-id (until this is rethought and rewritten more systematically), in particular, broken items are no longer reported {average} for mages;

- on shallow levels, OOD monster rarer and not so OOD

- moved multiplying monsters (especially shallow but high HP ones) much deeper by increasing their hp rating in the power calculations; giant black louse is thus level 6, not 3 as before (is 7 in monster.txt)

- removed restore potions, made stat potions much more common and cheaper, tweaked prices of starting magic devices

- made traps, potions, etc. that do more than p_ptr->mph/2 damage leave player at 1HP instead of killing him; please revert if this is too munchkinish, but note that it only affects early game, when detect traps and ID are scarce; with this also later in the game test-id and no-trap-detection become viable; tentative

- made apple and berries a bit lighter and berries somewhat nourishing

- you can now die from starvation second turn after travel, beware

- other minor tweaks and additions


### User Interface ###

- Pval modifier is now included in the description of an item.

- added dungeon level names (only about half of dungeons, please contribute)

- more information in the dungeon knowledge menu; the location blocked by a guardian revealed

- some info about dungeons reachable via one step of travel, in particular, warning if no way back or if no escape via maps

- overhauled and sorted visited dungeons listing in the character dump; tentative

- added link to map and to dungeon knowledge from the travel menu

- overhaul of the main screen UI, especially of the no-sideboard mode; the town level is now one line lower, I hope this does not break anything; tentative

- corrected layout of the top line inside shops

- warn about starvation, especially after travel

- changed default wrap column to 80 now that we have long texts to print, e.g. dungeon descriptions; some are still 75 column, e.g. ego powers, because they are subordinate to their main item descriptions; tentative


### Bug fixes ###

- Fix for Bug #12538 Chain-summoning Termite Mounds.

- This also modifies the 'power curve' of monster ecologies so may have far-reaching effects.

- Fix for Bug #12570 bards "Find Hidden Traps/Doors" =|= "Find Traps".

- Fix bug Bug #12569 browsing spellbooks "prerequsite" => "prerequisite"

- Fixed by Bug #12568 Priest Cure Moderate Wounds required mage Cure Light Wounds as a pre-requisite.

- Fix for Bug #12457 Rings of tele not activable when identified via ring spec

- rings of teleportations should now be always found cursed

- Fix for Bug #12567 Potion of Detonations .. broken ?

- Prevent loading a character from marking worthless items as broken.

- corrected the destinations of maps (the ones bought, sold, etc.)

- fixed a bug that made all MFLAG_STRONG monsters twice as strong as intended (I think); these included (some?) low level uniques

- as a temporary fix to the problem of empty Nature book and others, I've removed the books of Negations, Nature, Space, Annihilation, the Void, Immolation and Gambits; please report if any of the books worked for you in earlier versions

- some code cleanups, minor fixes and changes to the engine under the hood

- crashes when inspecting bags, etc. fixed, I hope

- fixed another crash with bags and lack of equip term refresh when canceling item selection from a bag

- gmake from Vanilla that allows both native- and cross-compiling using mingw (by takkaria)

- Windows build packaging script for use on Unix, to complement build_win.bat (by takkaria)

Unangband competition update

Source: Unangband: The Unnamed Angband

We're roughly half-way through the current Angband competition with an Unangband save-file. The deepest unique killed so far is Smaug, a level 55 monster. However, the character doing so has just passed away due to an unfortunate spell casting accident, opening up the game to anyone who is able to surpass their efforts.

You can keep following the competition, or submit your own success and/or failure stories to the Unangband ladder. Remember, the point of the competition is participation and challenging yourself. Of course, the glory of submitting a winning entry is quite a nice icing on the cake.