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Articles taggués ‘gameplay’

Alpha 2 AAR, part II

Source: Rogue Survivor

(...continued from part I)

Damn! I thought the CHAR Corporation building would be safe but those guys have barricaded themselves in. That Zombie Master is damn agile, jumping fences like that. Maybe I should ask that baseball bat blonde for help.



Teresa Ford is eager to tag along and together we flee my district to the east. Lots of shops there. We get into one and I decide to push shelves around to barricade the place. Night has fallen, we'll get some rest here. Other people had the same idea apparently.


It's late and I'm feeling sleepy. I make a nice shelter in the corner of the shop. It's been almost a day since this nightmare started. I feel safe here and try to get some sleep...

 -----------------
I'm Robert Johnson. I found this diary hidden behind planks in a house. There was blood on it.
I feel sorry for that woman. I shall not follow her path. I will survive!



The End.

Alpha 2 AAR, part I

Source: Rogue Survivor

Screenshots taken in game, except the post mortem one.

Diary of Kathleen Rockwell, Survivor.

Waking up in the middle of a Zombie Apocalypse.


Barricading my house with my good friend Katrin O'Brien.

Tagging my house while my friend is in the park.We keep contact with the cell phones.


Oh no! While crossing the street my friend gets into a fight and is turned into a Zombie!


She's not my friend anymore and I push furniture to block her from reaching my tasty brain.
I can't bear to "kill" her. Plus I'm not sure I would win a close combat fight.


Zombie Park. Thanks for the fences! But the Zombie Master ain't impressed. Out of ammo and without any weapon I must run for my life...


...CONTINUED

New video, public alpha in the works and rogueliketemple

Source: Rogue Survivor

New video
With music. http://www.youtube.com/watch?v=5xxYOG_NUsk
The video size inflates fast with audio recording so I had to make it very short.
Shows Intro music and Followers. 

Public Alpha (sic)
I will release soon a public alpha. I would like some early feedback, while I can still change some major stuff.

Roguelike Temple
Registered there. Seems like a nice place.
http://www.roguetemple.com/

End of post.

Alpha gameplay video

Source: Rogue Survivor

Created a youtube account and posted a gameplay video there.
Video : http://www.youtube.com/watch?v=lcIumH9_gWc
Channel: http://www.youtube.com/user/roguedjack

Shows new features like Barricading, Trading, Firearms, Leveling up and Skills.


End of post.

Genèse d’un 7DRL

Mine de roguelike

I have been developing a little roguelike during last weeks, named Mines of Elderlore. This game has been created for the 7 day roguelike challenge, the code was only one file. I wanted it to be full GNU/GPL v2, so that it may be of some help for anyone interested.

I started developing it with simple needs in mind: I wanted to create a little roguelike around the new dungeon generator I had just created for Lands of Elderlore, my other roguelike. And I wanted to test how I could implement those simple features:

Permanent levels

Well, not only permanent levels on your computer, but on every computer of every player! So that when you provide (automatically or by player input) a dungeon name, the same levels will always be created.

Python is a great language for this, and it is really easy to store dungeons in a dictionary and save games with the pickle module.

A common risk when creating permanent levels is to reduce the amount of space to explore for the player: once every level crawled, what can he do ? So I decided to create two downing stairs for every level, each one leading to a different -and permanent- level.

There are 9 floors in Mines of Elderlore. That may not seem a lot, but with this ‘two-stairs’ design, you can have as much as 1 + 2 + 4 + 8 + 16 + 32 + 64 + 128 + 256 = 511 different floors!

Having permanent levels provides a great advantage: player can compare their scores. I did not have time to implement it yet, but I plan to provide an online display of every player scores on landsof.elderlore.com. By sending their keymovie files, not only players will be able to compete with each other, but when published online their movies will inspire other players and challenge them to perform better! Some kind of Massively Mutliplayer Offline Role Playing Game ;-) .

Easy gameplay

Roguelikes can have a steep learning curve for new comers, and to my point of view every effort to ease their first roguelike experiment should be cherished.

First idea is to display symbols with two ascii characters. So that the player can see at a glance what weapon he is wearing, what level is the monster in front of him, and so on. Simple and effective. And with fonts twice as high as large, symbols are displayed perfectly squared!

Then I tried to add weapon special attacks based on the player movements rather than additional keys or over complicated RPG skills. Charging is maybe the simplest example: by moving in the same direction during several rounds, you increase your ‘charge’ amount, and if you manage to hit a monster at the end, you will inflict increased damages.

I think this enhanced gameplay based on player movement can really be developped very far; you can count on me to investigate further on this !