Source: The Ascii Dungeon
I think most of us are familiar with Slashie.net, a roguelike site full of innovative and well designed games. I’m going to briefly discuss 3 of these roguelikes that share some things in common. First off, they’re all what we like to call ‘coffeebreak roguelikes’, Second, they’re all based off of other video games, and third, they all started as 7DRL entries. I’m talking about Metroidrl, Megamanrl, and Zeldarl. (Mac users be forwarned and forlorn; these games will not work for you)

The landing site
Let’s start with Metroidrl, my favourite of the three ( probably just because I’m a fan of the series ). As Samus Aran you can shoot enemies with your arm cannon, charge your shots, roll into a ball, shoot missiles, drop bombs and all those original staples of the game. It is fairly fun, but eventually becomes extremely repetitive as most of the base looks exactly the same, and you fight the same 3-4 enemies for the majority of the game. The real thrill comes from collecting upgrades for your suit and more energy tanks. But there is one annoying part of the game ( other than backtracking ): jumping. Of course in a metroid game you have to include jumping, but the problem comes from Metroidrl being a top down roguelike as per usual. It will take you some time to even get used to the notion that different colors represent different heights, and knowing how high you can actually jump or what height you are at can really start to confuse you. Overall I’d give Metroidrl a 5/10, although it would be higher if I allowed my personal bias to slip in.
Next is Megamanrl. This game I find to be extremely innovative for a roguelike (and because of that I’m not sure I’d classify it as a roguelike). Display wise and play wise, this is practically a classic megaman game; it’s side scrolling, you jump, fire side to side, pick up energy and different ammo, and so on. This is probably the only side scrolling ‘roguelike’ I’ve ever seen. It is pretty fun, and allows you to choose from a group of 5 enemies ( once again like the classic megamans ) such as bombman, cutman and fireman, each with their own distinctive level. It can be pretty difficult, and as it is a roguelike there are no restarts ( so watch out for spikes! ), but it is still fun playing megaman with ascii graphics. As far as it being considered a roguelike goes, it’s turn based, difficult, there’s no save scumming ( or saving at all ), and there’s a highscores list? Levels aren’t randomly generated, and there’s no real character growth, but to keep slashie.net’s honor intact, let’s just consider it a roguelike. I’m giving this a 6.5/10, ( I did dock points for roguelike-ness ).
Finally comes Zeldarl. Crossing Zelda with a roguelike may have been a stroke of genius or a touch of madness, but either way it came out fairly well. You’d think the combination would work out great, seeing as the original Zeldas were already top down and somewhat grid based, and for the most this does work great, but there are times it doesn’t work out so well. Just like those classic Zeldas, you enter dungeons from an overworld, journey through the rooms within, find new equipment, beat the boss, gain a new heart, rinse and repeat. The turn based combat works fine for this, although it removes aspects like the direction you’re facing, what side of an enemy their weapon is on and so on. It also means the speed that you can press a button to swing your sword no longer matters. The only real ‘flaw’ with combat is to mimic the reach of your sword in the actual games, it can reach two tiles in this game. This means if you want the advantage in a fight you have to press an extra button to attack from a distance. It also seems that there is no missing or dodging in combat, but that doesn’t really exist in the actual games either. It’s a great game, and other than getting lost on the overworld and likely killed due to the difficulty, rarity of hearts and near impossibility of dodging missiles, I have a lot of fun when I play. The thrill of collecting new equipment is still present, and yes, you can cut grass! Overall Zeldarl gets a 7/10.
All of these games despite how good or bad they may be still have the potential to be much better, and I find it upsetting that progress has been halted on all of them. If you feel the same way, why not try contacting slash from slashie.net? It’s worth a shot anyhow. On a more general level I am disturbed by the amount of unfinished or dead roguelikes out there, but I’ll rant about that some other time!
-Felixcat